punt1959 wrote:
hehe. The issue is I need a non upgrade license, and those are pricey! How is Iris doing? Anyone give thought to do an emu just focused on Iris (and get rid of worrying about UO updates)?
Seriously, I'd buy you one if it gets you back.
We need good tool developers, there are so many things that still COULD be done but aren't done just because we don't have anyone doing them.
Examples:
- A patcher to set the number of skills the client will read (its hardcoded but can be patched).
- Tools to compare UO installations for changes, and report back on the changes, with options to patch over. (For custom shard that are trying to keep current with UO versions).
- A fully integrated world building utility that does bitmaps, actual in-game map editing, and static support. Basically a tool that combines MG2, Worldbuilder, CentrEd, UOCopy, and UO Architect into one killer app.
- A 3rd generation MUL editing utlity that imports/exports/compares, supports batch importing, etc., all set into an easy-to-use interface.
Those are just off the top of my head, I'm sure there are tons of things I am forgetting.
punt1959 wrote:
Hmm, check this out:
http://www.klinksoftware.com/ The code works on windows and mac. The graphic design tools seem to be mac only however (but the game you create runs on any).
Think something I will have to check out.
The main limitations I see with a lot of the home brew engines (including Iris) are with the graphics. I mean, if I move to 3D graphics, I want them to be GOOD 3D graphics. The other problem is the whole learning curve of learning how to do 3D modeling and texturing, etc. which I have zero experience in.
Have you taken a look at the Torque engine over at garagegames.com? Of all the ones I have seen, that one looks the most promising. But still, way too much of a learning curve for me.
The nice thing about UO is that modification is relatively easy and most of the work is already done. So you can spend your time implementing new features instead of trying to re-invent the wheel. Plus I like 2D isometric graphics, I'm not sure why some people think of them as antiquated. If something looks good, it looks good. I liked the graphics in SACRED as well and they were all 2D rendered Granny models (the difference between UO 3rd Dawn and Sacred models is just staggering, UO3D did such a crappy job on theirs).
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