I posted over at the Worldmaker site but no one has replied yet.
![Sad :(](./images/smilies/icon_sad.gif)
I've got to say the map making community sure is getting quiet lately, I hope there are people still alive out there! Maybe I'll start a thread here. I know some people have made their own transitions, I would like to start filling in all those blanks so we can have a complete transition package to go with MapGen2. Right now I'm finding that MapGen2 isn't really usable - not because of the program, but because no one has ever finished the transitions.
SO - needless to say, we are looking for volunteers to help finish Map Gen 2 transitions.
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Oh, yeah, so far as the Mul2Bmp altitude problem goes (the problem I mentioned above where the altitude maps all come out in shades of purple) - that appears to be an issue with Mul2Bmp.
The altitude.xml for Mul2Bmp is broken out into regions with a different color for each terrain type. However, it looks like this feature was never fully implemented, because as near as I can tell, Mul2Bmp scans the entire map as "Other" terrain (i.e., it doesn't distinguish between water, land, or other types of terrain that are set up in the altitude.xml). Which basically means it is using 1 series of colors for the entire map. SO - the altitude map comes out in shades of purple (or I guess shades of whatever colors you decide to use for each z plane under "Other" in altitude.xml).
The altitude.bmp works fine in Map Gen 2. Its just difficult to edit. But you can always go in and manually fix it in your paint program if you want to have a different color for different terrain types the way that Map Gen 2 allows you to do.
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-= HellRazor =-
Shattered Sosaria is coming!
http://www.shatteredsosaria.com