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 Post subject: No names.
PostPosted: Tue May 23, 2006 9:51 am 
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Apprentice
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Joined: Fri Aug 19, 2005 2:56 pm
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Location: Russia
I'm developing a hardcore rp server and I need to make it so the names of mobs, players and npc's are not seen. How can I do this?


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PostPosted: Tue May 23, 2006 11:14 am 
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Grand Master
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That would depend on what server you're intending to use.

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 Post subject:
PostPosted: Tue May 23, 2006 11:23 am 
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Apprentice
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I use RunUO v1.3e


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 Post subject:
PostPosted: Tue May 23, 2006 3:36 pm 
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Master
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This will require disabling the Allnames macro (this might just be a variation of the OnSingleClick method, which would make this part unnecessary), a modification of the OnSingleClick methods for each type of mobile (and/or possibly the same function in mobile.cs of the core), and the gump system (both the status gump that you get by clicking and dragging and the portrait gump).

As a quick example, to make enemy mobs "anonymous" to a single click, you would find the method OnSingleClick in basecreature.cs and comment out everything, especially the call
Code:
base.OnSingleClick( from );
since it's what actually produces the name for most clicks. Do the same in playermobile.cs for other players. You'd have to create the method in basevendor.cs since it doesn't already exist. Hmm...

I think there's an easier way to do this, but I'm drawing a blank at the moment...

What is RunUO 1.3e? The current public release is 1.0.0, isn't it?


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 Post subject:
PostPosted: Wed May 24, 2006 5:39 am 
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Apprentice
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Location: Russia
Thanks, and how do I disable the "You see..." in the log window?


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 Post subject:
PostPosted: Wed May 24, 2006 9:35 am 
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Master
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I'm not sure. I thought that would be taken care of with the others. Did the others work?


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 Post subject:
PostPosted: Fri May 26, 2006 1:52 pm 
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Master
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Location: Russian Federation, Moscow
Nope. We absolutely idle, muahahaha.

I'll check my scripts for that, soon.

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 Post subject:
PostPosted: Sat May 27, 2006 12:16 pm 
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Young
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That No-names idea is sort of great, but serious roleplaying inflicts the fact that -The player knows (and must do) what's that, but the character played by him ignores that-...Cooperation from true roleplayers is also needed when trying to do that.

No regular power-gamer would like to play on a shard where he/she doesn't know what's the name of the thing he/she is killing, even when they normally don't care about that

Just a though


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PostPosted: Sat May 27, 2006 12:27 pm 
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Grand Master
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Pandaros wrote:
No regular power-gamer would like to play on a shard where he/she doesn't know what's the name of the thing he/she is killing, even when they normally don't care about that

No regular power-gamers? Sounds like a great idea to implement this indeed! I don't want no stinking regular power-gamers on MY shard, at least ;P

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 Post subject:
PostPosted: Sat May 27, 2006 3:32 pm 
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Grand Master
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Location: West Virginia, USA
Same

*runs off scripting no names* :wink:


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 Post subject:
PostPosted: Sat May 27, 2006 4:27 pm 
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Journeyman
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heh, you could run through all the scripts of the characters you dont want names and where it has the Name = "billy"; just remove the name inbetween the quotes and it will remove it (i have some living statue script things that i did the same)


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