My dog sniffed the kitties butt! So we picked blueberries behind the barn after running from bigfoot. Spam's not so bad on crackers either.
Who say's we can't stay on topic? Thats just crazy talk...that's all that is...just crazy talk.
The weapons skills could be broke down into 1hand or 2handed weapons as well as slashing or piercing maybe.
How about a trapping skill for rangers to make them a little more useful? Perhaps a special wooden box or a new graphic that would be invisible after its placed except to the ranger or detect hidden skills. Each game day it would have a chance of capturing an animal such as rabbits, wolves etc. This would be a nice way of adding skinned animal rares other than stealing them from dungeons as well as the old animal skins graphic.
Also I think that weapons should each have their own skills. A set of sai's take a great deal of skill to handle and work totally differnet than spears which are fencers. It would be more interesting if to cross over 100 in a given skill or even to get to 100 a player had to pick a single weapon and train with it. There is also a huge difference between bows and xbows.
Perhaps giving a percentage skill towards weapons in the same group but only full skill to the specific weapon the player picked to train up in.
My dog likes to drink out of the toilet...just wish he wouldnt try to do it while house guest are sitting on it...
This is a pretty color!
Perhaps a "Bribe" skill or "Forgery" which would allow players to make fake documents to steal supplies from government troops or to make NPC's do things they wouldnt normally do like leave their guard post for a short time or guard the player for a few minutes before they realize they've been duped. OoO a butterfly!
Dev