Sydius wrote:
I really do like your ideas, though ? I have always been in favor of opening up the seas to merchants, and to make it a viable trade. Localized economies would add to the depth of the world hugely. The journey should be sufficiently difficult and the prices should be sufficiently different to make it fun, though.
It would also allow you to localize cultural things, like dress, etc. too.
Yeah, but most of it would only work if I can finally make a huge map. I'll only be possible with Ultima iris.
As for the need to travel in long distances, friends could just live in the same town/comtinent. But much needs to be corrected for now.
Thanks for your advices, though. It really helped.
Another thing is to make a shard that's most interesting to women, too.
Now, I'm not a chuvinist or a bigot and I absolutely believe in a total gender equality, but it was proven that men and women share different interests. There's a reason why most men would rather watch football(I hate it, btw) while most women would prefer to watch a sobe opera or something and the reason is because men need a copetition while women need something emotional. Same applies to games.
Guys like battles because, again, for them it's a competition which they need. And that's the reason why the majority of UO players are men.
Also, that's the reason why girls are much more likely to play UO rather than DAoC where everything is battle oriented.
So, I've been interviewing lots of girls who play UO and other MMORPGs to understand what they like about UO and what they would like added so that I can make a PvP/RPG shard with a perfect PvP while still adding new things that would attract women too. The final idea is to create a shard that would consist of 50% women and 50% men.
I may post the interviews later if you wish.