Yeah, I had that idea of using the treasure hunt diging style too.. Heres a breakdown of how my system is working, atm.
Archaeolgy skill use through the skill button:
This will give you your indications on wether or not the area you are in would seem fit to dig, and find anything.. also dependant on your skill. If 0 or low skill.. you would just read "You look around, but have no idea what to look for" Since atm, this skill is region based.
If you get the message "You sence this could be a good spot to dig" you can then use your rock hammar or little shovel (my created smaller versions of the shovel and pickaxe) and start digging. Then you have a chance of finding somthing, or nothing at all. There is also a chance for when extracting an item, it will simply shatter. (somthing like how it was on OSI when you would attempt to loot those spears off a savage)
The system works great as it is so far, and a good start. I do not have any specific chance formula yet, just 50/50 on finding things, for testing purposes.
I thought it would be cool, like Dev mentioned.. If you 'hit' somthing on the initial dig , maybe a sound efect to go along with it, you would then need to switch over to a brush.. to use a more gentle approach at getting the item. Apon using the brush, the item would slowly raise Z level from under the ground, similar to a T-chest.
Man, guys.. I seriously appreciate more than I can explain, how much help and interest you have given and shown. Thank you
As to the skeletons.. I love them. Like I said, sectioning them into like, 4-6 pieces that a player could lock down and assemble into a complete skeleton would be just killer. I dont see any reason this cant be done. The only time consuming area would be aligning each piece on its canvas perfectly to apear seamless in game when placed next to the other. Otherwise, there could maybe be some vendor (or whatever) that you could give all the completed items to, and might return the complete skeleton assembled in return.
House size compared to the skeleton size shouldnt even be a consideration. There are plenty of houses (and even more than that on my shard) that are large enough for a player to place somthing of good size
Thanks again for the support here, the scripting I can handle.. the artwork.. I could do.. some better than others, and some not at all.. mul editing, sure.. as boring as it is.. I can do that np too.. but the imagination most of all.. thats where I struggle anymore! I think all my years dumping all my essence into my custom map and shard has drained my imagination outa me
ps: Xenoth, I havnt replied to you from my forum yet, I appologize, I have been very tied up this weekend and barly got away with spending these few mins. to reply here :-/ Also we have finally got the completed UV (Ultima 5) map from imprint.. as good as it is.. its going to need an entire overhaul.. gah, seems the farther you get into somthing, the more work you get landed with