I thought about using Torque myself, but I did some research and most of the people I saw who used it didn?t like it. Judging by the demo, it?s dated anyway, except maybe the shader version, which doesn?t really appeal a lot to me anyway. Then there is the whole price thing.
So instead I?ve been developing my own engine. It?s a lot more fun, and you have unlimited control that way. Plus I have some software pros helping me whenever I have a question (several professional game programmers, a VP at a software company, and an executive producer of a very successful game company you all know and love).
My eventual plan is a shooter first (a simple not-innovative-at-all shooter, because they are easy), and then eventually a single-player RPG.
Going down the route of ?MMORPG? is enticing, but way, WAY, WAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAY too many people get laughed off every programming forum in existence for that very notion.
Every programmer and their dog are trying to make an MMORPG.
If you succeed, you?ll be one of the first.
So good luck, and I hope you?re smarter (or just far more stubborn) than the other 9 million who have tried!
I wouldn?t mind helping if you need any low-level 3D support, I know the math pretty damn well and am an expert at OpenGL in C++, but I can?t commit to anything.