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PostPosted: Fri Apr 15, 2005 11:23 pm 
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Well, I'm bored, so I thought I'd look around at the RunUO website. It seems to change layouts every few months, but that's not my topic here.

Disregarding the amusing way in which they present themselves (Mostly because I doubt anyone other then me would find it amusing, and I wish to avoid a debate on the subject), I noticed this and thought it deserved some attention:

Quoted from http://www.runuo.com/?c=server :

Quote:
Many of our members refer to RunUO as having a core and scripts. The core is a closed source application which reads in the scripts that tell us how to handle certain aspects of the game, such as the rules and game play.


The bold was added by me, just in case you missed my point.

Now, On the lower-left side of the site, you'll see an "OSI Certified" logo, which is a link to http://www.opensource.org/docs/definition.php .

Does anyone else see where I'm going with this?

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PostPosted: Sat Apr 16, 2005 6:23 pm 
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Outdated description of RunUO? The source is available, at least. I think. Never had a look at it :P

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PostPosted: Sat Apr 16, 2005 6:25 pm 
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That could be it. In RunUO's defense, I've never used or downloaded their software, so the description could very well be outdated.

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PostPosted: Sat Apr 16, 2005 9:53 pm 
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It is outdated like most things on their site that has never been updated or in most cases even added.

The source is up for download, I have it myself.

The part that is amazing to me is their inability to update "anything" more than once every year...must be down to the last slave.

Dev

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PostPosted: Mon Apr 18, 2005 3:22 pm 
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ive seen that design before my guess is they uploaded an older design that was locked away somewhere and havent changed the data yet *shrugs*

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PostPosted: Mon Apr 18, 2005 4:20 pm 
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That is the very least of the issues I have with that page. I have ranted on about them before, but? gads! This thread brings back memories of the stupidity that overwhelmed me as I read that page? must? block? out?

*big breath*

Ok, then.

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PostPosted: Mon Apr 18, 2005 9:46 pm 
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*pulls out Sydius voodoo doll and forces RunUO memories in to it's head*

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PostPosted: Tue Apr 19, 2005 1:41 pm 
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*head melts, giving off an orange smoke*

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PostPosted: Wed Apr 20, 2005 5:58 am 
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You know after looking at their source code and the scripts I have came to the conclusion that RUNUO "really" sucks and they really didnt do a hell of a lot over the last year as far as changes.

No basic NPC's are even scripted, no warriors, no paladins, no NPC mages, no gypsies, no pirates. None....Yeah I know its pretty easy to script NPC's, I have created quite a few. Its just surprising that no one else has, there are none even listed in the script sections of RUNUO.

A lot of the basic items that are not spawnable because they put them under the wrong catagory preventing them from being used in the spawners. Since when is wheat a static deco item only?

The spells are all mixed up and seem to have very little standard formating. Skills are not much better...

How hard would a background save have been to add? If Sphere could do it anyone should be able to.

You would think that they would have uploaded a newer addition with the "nightsight" prop put back in. 10 minute fix?

This sort of makes me wonder if there is anyone left working on RUNUO other than Ryan or if they are even keeping a changelog. Maybe that is the real reason he released the source to the public, he knew it was dying on their side of the fence and could not keep up with the demand for releases. (Yes I know they do it for free and people shouldnt whine)

They preached that they were designing a UO Copy to be used as a base till it was perfected then they would move on to features but they never even finished the basics.

Oh well, Syd's almost done with his EMU so at least we know something good will happen down the road.

No pressure Syd :P

Dev

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PostPosted: Wed Apr 20, 2005 9:33 am 
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:roll:
*sigh*

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PostPosted: Wed Apr 20, 2005 3:50 pm 
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aye same here no pressure, but i dont know anything of your emu as in is it from scratch or what?

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PostPosted: Thu Apr 21, 2005 9:57 am 
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Dev just has a somewhat twisted sense of humor some days. I do not have an emulator. I did start ?developing? several, and have expressed the idea of creating one dozens of times, and even did a little programming and was able to let players log in to one project I started. That is as far as any UO emulator I have ?started? has gone, though.

I did work on my own version of UOX which was based off the version UOXC was based off (I forget the version number). I managed to ?fix? several hundreds bugs (or maybe thousands, for all I remember), but all of the fixes were semi-shoddy and were meant to only work (as opposed to being scalable and having a good design as well). I successfully ?ran? this server for several months (4 to 6, continuously) because I had one regular player (which was enough to keep me motivated at the time). Eventually, though, our (the one player and me) ideas about what constituted a fun world separated to the point of him quitting. The same day, I shut it down and forgot about it. You can find the source to it in the software section of my web site, although I would not recommend using it any more than I would recommend using any ?classic? version of UOX (which I would not do!).

Having said all that, I really do want to create my own emulator. The difficulty behind creating one, though, often takes my mind down the path of ?MMORPG? as apposed to just ?emulator?. You see, as you make an emulator, it does not take a stretch of imagination to consider how easy it would be to make a corresponding client as well. Most of the work (non-graphical, at least) is done by the server, after all, and getting a semi-functioning graphic engine (especially based off the many fine frameworks available) would seem very easy in comparison. That bestows upon you, as a creator, an infinitely more powerful and much more attractive opportunity since it would not be limited by any client limitations what so ever. The down side, obviously, is a complete and utter lack of artwork, no help, and having everyone laugh at you.

Unbelievably, I did manage to write some software based on the notion of making my own MiniMORPG (as I like to call them), though. First was a simple tile-based 2D game where you could log in, move around in a simple world, and shoot other people who logged in. Then along came the sequel to the first game, which was purely a text-based MUD. The MUD advanced further in capability, but grew old quickly for obvious reasons. Neither is available for download.

Then inspiration struck, and I decided I would make a 3D one. Not only that, but I weaseled my way into getting over a million dollars worth of high-quality MMORPG artwork that no other game would ever have. I also found a very good 3D rendering engine (Ogre) with the help of Punt, and was optimistic.

First, though, I decided to make a much more simple 3D game as a ?warm up? ? maybe even a series of simpler games. First was to be a 3D shooter, but I decided I did not have the artwork to support it and was not interested in making one when so many people are doing that these days (yes, I know, even more are making MMORPGs!). Instead, I would make a 3D ?shoot the aliens? game, where you pilot a little spaceship at the bottom of the screen, and shoot aliens that come from the top (slanted, a little, to show off the 3D-ness more). After all, I can model a good spaceship.

Then one disastrous day, when I was sitting down to finish my super-groovy text parser, Kathleen called. I spoke to her for a while, and then went back to programming. A little later (and I do mean ?little?), she called again. By the time I finished talking to her, it was time to eat, and by the time I finished eating, it was time for bed. Why is that so bad? That was the day when I realized that my ?real life? (which, sadly, I consider a slightly more important right now) would not allow me to do much programming for a while.

I never got the artwork I mentioned (in fact, the company started to ignore me, and I suppose that means the deal is off). It was too good to be true, you could say ? I never got my hopes up for it, anyway. That compounded by the above, lead me to my decision to close the compiler for the next few months. Kathleen will be graduating and moving in with me. Once she is living with me, and I am not spending 8+ hours a week traveling between our houses, I am hoping to pick up the compiler once more and begin where I left off.

*sigh*

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PostPosted: Thu Apr 21, 2005 5:41 pm 
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Quote:
Dev just has a somewhat twisted sense of humor some days.


SOME DAYS???!!! :twisted:

Yeah I know...real life sucks, thats why I hide in here where it's safe and the wife can't find me.

Dev

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PostPosted: Fri Apr 22, 2005 10:11 am 
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Dev Viperrious wrote:
where it's safe and the wife can't find me.


haha, thats great dev

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