Ryandor.com
https://www.ryandor.com/forum/

New Dragon Palette
https://www.ryandor.com/forum/viewtopic.php?f=4&t=2593
Page 2 of 2

Author:  Sydius [ Mon Dec 19, 2005 11:00 am ]
Post subject: 

Xenoth wrote:
basical RunUO tilesets


What are "basical RunUO tilesets"?

Author:  Xenoth [ Mon Dec 19, 2005 5:19 pm ]
Post subject: 

Grass, Forest, Dirt, Snow, Swamp, Sand, Rock, and other tilesets that are included in any UO version.

Author:  Sydius [ Mon Dec 19, 2005 5:35 pm ]
Post subject: 

Xenoth wrote:
Grass, Forest, Dirt, Snow, Swamp, Sand, Rock, and other tilesets that are included in any UO version.


Then why did you call it "basical RunUO tilesets"?

Author:  Dian [ Mon Dec 19, 2005 6:48 pm ]
Post subject: 

My opinion:

If you have interest and know how to create new land tiles, do it. Dont go overboard with recreating Dragon. Just modify Dragon from a standard version with your new tiles...

Or, better yet, maybe just a simple package containing:
  • New tile graphics
  • Instructions to edit Dragon for them
  • instructions to add new tiles into *mul files with a mul editor


Keep it simple, because trust me.... even if you keep it go overboard to making it easy for everyone, you will still be explaining How-To do it over and over to people.. Dunno why, but its inevitable :?

Author:  Stormcrow [ Mon Dec 19, 2005 11:08 pm ]
Post subject: 

Dian wrote:
Keep it simple, because trust me.... even if you keep it go overboard to making it easy for everyone, you will still be explaining How-To do it over and over to people.. Dunno why, but its inevitable :?


Yeah, tell me about it :shock:

Author:  Sydius [ Tue Dec 20, 2005 12:06 am ]
Post subject: 

Stormcrow wrote:
Dian wrote:
Keep it simple, because trust me.... even if you keep it go overboard to making it easy for everyone, you will still be explaining How-To do it over and over to people.. Dunno why, but its inevitable :?


Yeah, tell me about it :shock:


Wait... how do you tell me about it? :-|

Author:  Xenoth [ Sat Dec 31, 2005 1:59 pm ]
Post subject: 

Current stage of designing:
http://maerun-world.pbnet.ru/UO/RPGmodPalette.bmp
Grass
Forest
Snow
Dirt
Jungle
Rock
Sand
Cave
Cobble
Black - STANDART. 0, 5, 10, 15, 20, 25, 30, 35, 40, 45, 50, 60 ALT.
Haunted Forest - forest with black trees and plants without leaves. 0, 10, 20, 30.
Spider Woods - forest with spiderwebs. 0, 10, 20, 30.
Frozen Plains - snow with white-hued trees, white crystals, bones nad skulls. 0, 10, 20, 30.
Organic - Tile for designing Gazers dungeons, but can be used for any other issues. 0, 10, 20, 30.
Swamp - standart -5, 0, 5, 10.
Mountain peaks - basic snow, but highest altitude for making polar caps for mountains.
65, 70, 75, 80.
Desert Ruins - sand with sandstone ruined walls, from single to large ones. 0, 10, 20, 30.
Cave Wall - standart 20, 30, 40, 50.
Redstone tile - standart, used in britain center for cobbleroad borders.
Structure floors:
Stone pavers - Blight, Mid-gray and Dark Dungeon
Darkwood floor
Then Lava -5, 0, 5, 10; Water -5,0,5,10; Ice Lake -5, 0, 5, 10 Starfloor -5, 0, 5, 10 , something i've forgotten and then snow forest(cedar)
then going (down-right corner) sand coast -1, -2, -3, Rock valley for mountain overbording 2, 3, 4 and two types of cave entrances.
"pure" white blocks are still not specialized.
Also it will be Actions included to pack:
Smooth 1 (mb 2) for F4
Grass Mount Gen (generating grass mount from selection) for F5
Dirt Mount Gen (generating dirt mount from selection) for F6
Low Mountain Gen (mountain gen from selection Z: 40) for F7
High Mountain Gen (high mountain gen from selection Z: 80) For F8
I'll find the most needed tools for F9-F12 too, and include it to Actions pack. I'm working on that right now.

Author:  Stormcrow [ Sun Jan 01, 2006 12:25 am ]
Post subject: 

I would check out this discussion http://www.ryandor.com/forum/viewtopic.php?t=1115 before I wasted swatches for secondary tilesets, but that's just me.

Page 2 of 2 All times are UTC - 7 hours [ DST ]
Powered by phpBB® Forum Software © phpBB Group
http://www.phpbb.com/