Ryandor.com

Forums
It is currently Thu Mar 28, 2024 9:48 am

All times are UTC - 7 hours [ DST ]




Post new topic Reply to topic  [ 2 posts ] 
Author Message
 Post subject: Client/server progress.
PostPosted: Mon Jun 19, 2006 11:46 am 
Offline
Grand Master
Grand Master

Joined: Sat Mar 12, 2005 3:29 pm
Posts: 414
Ok, so finishing up the base classes for accessing the data.

So far,the only format change I believe I will make from UO data is to use the width/height in the extra int of the idx files for all image files. So even terrain/art will have this.

The other consideration I am looking at is to put terrain and art into two different files.

Right now, the classes support the native UO format. But the will probably pick up thie change soon.

Talked to Raged about getting a CVS setup.


Top
 Profile  
 
 Post subject:
PostPosted: Sat Nov 17, 2007 6:54 pm 
Offline
Young
Young

Joined: Mon Jan 03, 2005 4:03 pm
Posts: 8
I don't mean to be ignorant, but, what is this Client/Server?

Something new for UO?

Will most of the Client stuff be moved Server side? For instance: new skills defined serverside rather than hardcoded in the client. Map sizes, etc...

Basically, all of the stuff we wish we could change without resorting to client patches.


Top
 Profile  
 
Display posts from previous:  Sort by  
Post new topic Reply to topic  [ 2 posts ] 

All times are UTC - 7 hours [ DST ]


Who is online

Users browsing this forum: No registered users and 4 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group