Yukiko wrote:
342 is the location within the clothing area of the gumpart file (500342 - 50000). I asssume by animation you are referring to the ingame animation that appears on the small character in the game window. 447 in the braces is the animation for the long dress listed in Inside UO's "people and accessories" anumation list.
Did I miss something maybe?
You're basically dealing with 3 different types of artwork.
1. The animation (which is actually a bunch of individual art frames, these are all the art frames that represent your character and its equipment moving, running, fighting, etc.)
2. The gump art (paperdoll)
3. The tile art (the art within the game that represents the equipment, this is what you pick up and carry in game). The tile art has tiledata flags in tiledata.mul.
Remember that the AnimationID + 50,000 = Male Gump ID.
In this case, it's 342 (the new AnimationID you assigned in Body.def) + 50,000 = 50,342.
Since 342 is not in the people & accessories range (400-999) that may be why the sitting animation is not working for that item.
Instead of 342, try using an empty animation ID between 400-999, move the gump to the new location (animID + 50,000) and change the tiledata pointer to point at the new AnimID - and then see if the sitting animation works after that.
It's easiest to ALWAYS start with the blank animation ID you will be using first, since all the other numbers (except the tile art ID) are dependent on that.
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