Well ,I have a few odd spots on my map where there's a large chunk out of some islands, in (nearly) a straight line.. but then if you teleport to the other side of that "line" then you can see that part of the land fine, but the other half is now blackness.. Here's 3 pictures of the same island, all in around the same 2 or 3 screen area. the problem effects the island directly north of this one as well, along more or less the same line.
Now, I know what you're thinking.. "It's the *dif files" But no sirs, I've used both blank *difs AND with having deleted the *difs all together, both ways had the exact problem.
So what else could it be? "A problem with your map0.mul" you say, but nar, because the map looks fine in the .bmp in Photoshop, and also in Worldforge and Worldmaker.. So it isn't a problem with the map or statics files.
So it isnt that or the *dif files, which leads me to my current stage of confusion and crying in a corner like a small boy locked in a room with Michael Jackson.
Any help would be greatly appreciated.
P.S. Almost forgot to mention. my map is using the standard 6144x4096 dimensions as well as the standard dungeon area size.. and the problem area is in the ocean on the right side, somewhat near where the dungeon area begins, but still many many screens away from it.