I created a .bmp map following the procedures step by step in Rayandor's .pdf file and using dragon 11. (I even set my map to the old 6144x4096 x72dpi instead of the larger map size)
I indexed it using the dragon mod11 tables and started drawing my .bmp.
I filled the world with water -5, and my base land at grass 0.
I tried making some mountains and forests on a small island.
Things I noticed after I ran it in UOx3:
1- Uox3 would occasionally spout: "Static iteration error, invalid world" then I would fall through the floor, the screen would look like my bmp instead of tiles (especially the radar). If you teleported out of it, it was fine and you could walk. This was especially noticable next to coasts....which brings up #2.
2- Coast tiles didn't seem to be added. My coastline was just abrupt and jagged grass 0. I wonder if you are supposed to make your coast at grass 5? I had a lake in a mountain (water 5) surrounded by grass (10), and it had a nice cliff face in front of the water; however, when I walked to it, my PC would not be able to walk to it.
3- Forests: Forests were great! I loved your scripts; however, what are the threshold for when it adds trees and dosen't? My large forests always had tress, but my smaller forest patches surrounded by grass (probably 10 x 8 tiles) wouldn't have trees, just the funny colored ground.
4- mountains looked great. Using the "contract selection" feature created nice mountains, about the only thing I got to work decently.
5- Minax's fortress was still in the middle of my map, which makes me wonder if some multi's dont' get erased when you clear statics0 and staidx0??? Any ideas?
So are there any tips on how to make a more "fluid" map? Sorry if this post dosen't make sense, my time it is very late and I'm falling asleep.
Any tips and/or tricks are appreciated!
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OG KUSH MARIJUANA STRAIN