rage88 wrote:
1. A good portion of the map was intended to have yew forests. Map gen has no capacity for this. I believe one of the dragon mods or maybe UOL had this.
It does have capacity. It just needs the data defined for it (artwork).
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2. Statics (random art, trees and bushes and such) I'm finding very inadequit in mapgen. I can only get mixed forest to place trees. I need jungles, deserts, some control over the content of these randoms, their density etc. How can i go about this? Any possibility I could make the map with mapgen and have dragon sp do the randoms? I dont remember much how dragon worked.
There is a weight and random control. They may need to be adjusted.
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3. Incomplete transitions. Mountain to water, lava to desert, swamp to water to name a few. Theres a good amount that I need that arent there. How hard is it to make transitions? Or are they comming out anytime soon?
yes, it is missing a lot of data.
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4. My map is a map0.mul, why does mapgen always name it map4.mul? I've just been renaming it.
It was done for testing purpose. Just never put it back. When rewritten, that will be updaed.
Bottom line, map generator has the potential to be one of the best available. However, it is lacking data sets. Without them, it isn't very useful. If you need to convert to UOL, or others, let me know, and I may be able to do some type of convertor. Until there are more datasets, it probably doesn't make a lot of sense.