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 Post subject: Oasis Idea
PostPosted: Mon Mar 24, 2003 12:48 pm 
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Something Offensive
Something Offensive

Joined: Mon Aug 12, 2002 11:30 am
Posts: 192
Location: Not in Class
Just had a thought on how simple it would be to have give an area a nice oasis look without actually going in and building it tree by tree. It's a fairly simple process that would work similar to how caves and mines are done.

In your first bitmap, in an area of desert, put in a bit of water and surround it by jungle color. Compile the map and save the statics and staidx files so they are not overwritten the next time you compile the map. Next go in and recolor the jungle area to either normal grass or sand, whichever you prefer (sand looks better IMO). Compile the map and then use only the map0.mul file and the statics files from the previous compilation.

Simple huh?

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 Post subject:
PostPosted: Mon Mar 24, 2003 6:59 pm 
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Newb
Newb

Joined: Fri Jan 10, 2003 6:00 pm
Posts: 2
Good tip; I'll be using this (and variations on it), I'm sure. :)


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 Post subject: Another Possibility
PostPosted: Sat Jul 23, 2005 7:33 pm 
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Young
Young

Joined: Mon Oct 20, 2003 12:58 am
Posts: 10
Location: Hagerstown maryland
Mountains are not always a heap of stone. I have considered the many variations of mountains one could use.

Radical Fast Moving Changes= Continents merging could form mountains similiar too those found in T2A....

Soft Stone Mountains= These could be mountains that formed from fertile & rich soils... like those around volcano form islands.

Traditionaly Weather Mountains= These could be formed using the method above... Perhaps form a large mountain of grass or rine forests and go back in and replace this with sections of stone. This would form a more realistic style of mountains, while leaving some grass behind.


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