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PostPosted: Sun Jun 20, 2004 10:26 am 
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Young
Young

Joined: Sat Nov 30, 2002 10:33 am
Posts: 10
Hi

This is the next version of Dragon core... It's an alpha Version but i think the most thinks work :)

http://www.uocm.de/files/dragon2_2004_06_06.zip

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V2.00.00 Alpha 06.06.2004
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- Added 24Bit Image Support
- Added Maptrans.txt conversion to maptrans24.txt
- The "Save Palette" function save only from 8-bit images.
- Backward's conversion maptrans called now : "maptrans_m2b.txt"


The next step's are :
- Backward's conversion to 24 bit images.
- better coast engine...

Greets
Darus

PS : Please post bugs here :)


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PostPosted: Sun Jun 20, 2004 1:29 pm 
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Journeyman
Journeyman

Joined: Wed Aug 06, 2003 4:15 am
Posts: 75
Location: Larvik/Norway
erm , what? :) never knew there was a new version in the works. :) gues this eans there will be a whole lota more work that needs to be done converting scripts to 24 bit? guesing this also means more colors= more tiles? will be testing it out with the normal dragons scripts since i dont know how to make scripts myself.. all i can say is goodluck to all who do :) and cant wait to se what happens now :)

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Beleriand


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PostPosted: Sun Jun 20, 2004 1:57 pm 
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Master
Master
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Joined: Fri Oct 31, 2003 4:51 am
Posts: 232
i tested it and there are just to many possibilties. you can't use all the colors you want because you would turn mad if you had a map with 700 colors or more that you have to paint in the right order ;) but it's useful anyway. it's the greatest dragon progress since it was made avaible for the public ;)


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PostPosted: Sun Jun 20, 2004 3:28 pm 
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Grand Master
Grand Master

Joined: Thu Jul 17, 2003 8:54 am
Posts: 970
In theory, can this version of Dragon produce a fairly accurate BMP from a Map0.mul, and back again? Seems with the color limitation gone it should now be possible to create scripts for every type of tile transition?

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http://www.shatteredsosaria.com


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