It's hard to tell you exactly which numbers correspond to the map lines, because each new version OSI release shifts all of the lines around.
Basically what I said in the tutorial was, when using 010 Editor, run a single search for each map size number.
7168 (Map0 X)
4096 (Map0 Y)
7168 (Map1 X) - [Don't need to search for it, because it'll turn up with the first search]
4096 (Map1 Y) - [Don't need to search for it, because it'll turn up with the first search]
2304 (Map2 X)
1600 (Map2 Y)
2560 (Map3 X)
2048 (Map3 Y)
[Sorry, Tokuno isn't included in these numbers, but if you look at the picture, I've circled it]
When you have all those searched for, look around for all of the numbers you searched for clumped together.
http://img84.imageshack.us/my.php?image ... xes8hh.jpg
If you take a look at that picture, all of the circled numbers are the map x and y numbers.
You're looking for that sort of pattern. You won't find them in exactly the same place, as I mentioned earlier, each OSI client release will shift them around, most commonly down.
So hunt around for that pattern of numbers, and modify the ones you need.
If you need to modify the wrap points, then take a look at this image. This shows you what you are looking for within that same location that you found the map points.
http://img224.imageshack.us/my.php?imag ... xes0si.jpg
When you find them, you will see the pattern, It will go something like this...
[Think Hex]
MA PX 00 00 MA PY 00 00 WR PX 00 00 WR PY
MA PX = MapX Tiles
MA PY = MapY Tiles
WR PX = WrapX Tile Line
WR PY = WrapY Tile Line
WARNING: WRAPY SHOULD NEVER BE DIFFERENT THAN MAPY OR YOU WILL CAUSE ISSUES.
WARNING: WRAP X SHOULD NEVER BE LARGER THAN MAPX OR YOU WILL CAUSE ISSUES.
Then there'll be some garbage in between that map set, and the next map set. Once you find the next starting point, it'll follow the same pattern.
If you look down the left hand side of my images, and see the "Inspector" you'll notice that the one I have selected, is the exact number in tiles that Tokuno's MapY is.
So before you modify it, check that the numbers you've found A. Are the acual map sizes, and B. Follow the pattern I said above.
If it doesnt follow the...
[Think Hex again]
MA PX 00 00 MA PY 00 00 WR PX 00 00 WR PY
...Then chances are your looking in the wrong place.
Hope this helps. But without knowing your client version, and having that version myself, I can't tell you the exact line numbers you need to find this pattern.
At least if you learn how to find the pattern yourself, you can do it for any clients following on from that.