http://rapidshare.com/files/38979439/Ru ... t.rar.html
Ok guys...
RunUO binary where you can log and play with an already created character (There are some other things changed like support for 2 ML poisons - but nothing that affects anything that distro core shouldnt affect).
Latest RunUO SVN needed.
Keep in mind that its just a fast job, enough to log in and do anything that is compatible with legacy client. ContextMenus are messed, spellbooks too, custom gumps, etc etc...
You can't create a character too... what means that you need to create a character from Legacy client and just after created, play with KR client.
It's working fine for Legacy clients, but I'm not sure you can connect from a non-local computer with KR. You need to test and tell me
One last thing: It should work just to client 2.45.1.5. So, update to this client (actually the latest one) and backup.
Actually I'm working to support KR things with Wolfpack (I'm Wolfpack developer) but, since we're still researching and implementing things the best way we can before commit to Wolfpack SVN, I did this in RunUO to let you guys at least log in and walk around... and maybe start some research on maps, that is what me, and a lot of people, needs
I'm sending the binary but not the code. Basically because:
1 - Ryan decided to dont support it in RunUO and all Devs agreed. So until he tells "Ok, there is really no way to just keep legacy client... we're working with KR now", should not be cool someone from another emulator publish RunUO code with some KR support (minimal, but still some support).
2 - We're working on Wolfpack to implement support (not minimal, but to make it really playable) and people should fuck my ass there if I start to convert our work into RunUO code. Remember that Wolfpack is OpenSource... so you'll see in a few this support on SVN and the way we did.
3 - It's a little messed... I did it in a way to dont impact on Legacy client, but didnt work really well to make things on KR the best way I could. So I'll rewrite some things before send the code
But dont worry.
Just a little more time to commit KR job on Wolfpack to our SVN (Probabilly we'll finish Character creation and start some work to fix contexmenus before commit) and should not be a big problem to publish the code for this minimal KR support.
PS: A lot of people says that KR is crap and dont worth the effort, that its killing UO, etc etc...
Ok... we have an old sentence here that says "Taste is like ass. Everyone have your own".
I agreed that interface is not as intuitive as old UO interface... but believe me, its just a matter of time.
About the graphics, I really think they did a GOOD work:
http://img.photobucket.com/albums/v45/v ... /uokr1.jpg
to
http://img.photobucket.com/albums/v45/v ... uokr13.jpg
including:
http://img.photobucket.com/albums/v45/v ... /uokr6.jpg
http://img.photobucket.com/albums/v45/v ... /uokr7.jpg
http://img.photobucket.com/albums/v45/v ... /uokr8.jpg
and all NPCs are awesome.
Keep in mind that my computer is 4 to 5 years old. So its low-res. I saw some amazing pics in hi-res
I really believe KR should do good when people start to accept changes
![Smile :)](./images/smilies/icon_smile.gif)