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PostPosted: Mon Aug 07, 2006 9:35 am 
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Master
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Files are located in:
http://www.ryandor.com/files/punt/


The first step you need to do is download Map Generator and the mingwm10.dll file.

Map Generator - http://worldmaker.ryandor.com/forum/viewtopic.php?t=143 This is the newest link to download Map Generator as of August 9, 2006.

mingwm10.dll - http://worldmaker.ryandor.com/sitedown.php Again if Punt's website is down goto http://francois.devic.free.fr/Projet/Projetperso/ShaderCopy/mingwm10.dll

Now the first thing you want to do is create a terrain map.

Width Sizes:
Trammel - 768
ML - 896
Ilshenar - 288
Malas - 320
Tokuno - 181

Height Sizes:
Trammel - 512
ML - 512
Ilshenar - 200
Malas - 256
Tokuno - 181

I am going to base this tutorial on as if you are re-making the Trammel map, where it says Width and Height enter the correct numbers for Trammel.

Now click the "Generate" menu tab and click "Terrain". And there you go you have a terrain map generated.

Next click the "Generate" menu tab and click "Swatch". This generates the color swatches for various programs to add your colors too. I believe the generated swatches support Adobe and Jasc Paint Shop. I use Jasc Paint Shop Pro and it works perfectly for map making.

Now open up the terrain bitmap with either Adobe or Jasc Paint Shop and load the correct swatch files. Then draw your land and whatnot. Remember tho! DO NOT create land over the 5119 corodinate on the Width. Fill in 5119 - 6144 (X coordinate) from top to bottom with black so you can add dungeons later. If you are not sure what I am talking about download UOAM http://uoam.net/uoam.html#downloads and look at the original OSI map and see what I am talking about.

**Also keep in mind to have correct coasts you need to fill in all your water with "Deep Water" and atleast 5 tiles around your coasts fill it in with "Shallow Water"**

After you have created your terrain Save but keep the original terrain.bmp name. Open back up Map Generator and click "Generate" > "Altitude". What this down is creates an altitude bitmap for your terrain that you just created. Open up the altitude.bmp and load the correct Altitude swatch for your prefered program. And now is where you can set the height for your mountains, land masses, ect. Make sure that the Deep Water and Shallow Water have the same height and adjust the lands height to be a bit higher than the water.

**Remember you will spend most of your time on terrain.bmp so every single time you make a change on your terrain.bmp ALWAYS generate a new altitude file.**

After you are done with your terrain.bmp and altitude.bmp open up Map Generator and put a check on the "Random Art" box if you want tree's to pop up in your forests and rocks and such in your deserts. Now click "Generate" > "Map". Now it is generating your newly created map.

Once it is done creating your map there is one more thing you must change before it will work properly, assuming you left the map destination the default in Map Gen, goto that directory it shows and there will be 3 files "map4.mul,staidx4.mul,statics4.mul" These are the incorrect names for the files if you are replacing Trammel. Each map has a certain number attached to it. Trammel is 0, so change the file names to: "map0.mul,staidx0.mul,statics0.mul" and now you are ready to test out your map.

A fast way to test out your map would be to backup your original OSI map files in the UO directory and copy your new map files and load up your Emulator (I use RunUO and have to change no settings for my new map to take effect) and log in and have fun![/url]

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Last edited by crabby654 on Wed Aug 09, 2006 12:29 am, edited 1 time in total.

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PostPosted: Tue Aug 08, 2006 6:40 am 
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Young
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hey crabby nice tut! Thx for writing it down it helped me a lot =D

one question though, i tryed to make some rivers into the islands. But there are brown tiles in them. Is it not possible to make small rivers? because you wrote up there:

**Also keep in mind to have correct coasts you need to fill in all your water with "Deep Water" and atleast 5 tiles around your coasts fill it in with "Shallow Water"**

I just made the rivers by picking shallow water and a pen with 5 pixels.


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PostPosted: Tue Aug 08, 2006 8:35 am 
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Master
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Well theres a few things to make sure your doing.

-Make sure your rivers are FULLY shallow water

-Make sure that your lands altitude is higher than the water

-Make sure that your Dif files are blank, pretty much any file in your UO folder that has the letters DIF in it, need to be remade as blank files, to do this just right click somewhere and click > create texts file, then rename the text file to the DIF file name AND make sure to change the file name extension also.

Let me know if any of these have helped at all.

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PostPosted: Tue Aug 08, 2006 4:30 pm 
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Young
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Sadly not, it is shallow water my land altitute is higher and i emptyed all the mapdif.mul and stadif.mul and so on. But still the same problem. Here is a screenshot:

Image

Hope you can help me with that. I dont know what i did wrong.


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PostPosted: Tue Aug 08, 2006 8:09 pm 
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Slayer of Fools
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Hmmmmm.
Looks like an old version.
The reason you see the brown underneath is because the top row of water statics are offset too far.
Make sure you have downloaded the latest version.

Also note that you do not actually have to make the land higher than the water. The water is automaticly offset to be 5 lower than stated altitude. 0 Land and 0 water next to each other works right. You can also of course use higher land (but never lower) so land at 10, 20, 30, etc next to water 0 works properly as well. Generally most of your water is going to be at 0 (or whatever your chosen base altitude is).

Nice tut Crabby. Thanks for posting.

Technically Trammel is not accurate. More like Pre-ML or ML.

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PostPosted: Tue Aug 08, 2006 8:40 pm 
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I dont know if Ryandor has the most up to date version of Map Gen, but since Punt's site is down, i just posted the link in the tutorial to the download link on ryandors site.

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PostPosted: Wed Aug 09, 2006 2:35 am 
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Problem solved! Thx a lot for all your help! Very nice tut crabby. sorry if i repeat myself but you it helped me a lot =D and also the thing that i had an old version... ^^

Ok thx again you really helped me =D


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PostPosted: Thu Aug 10, 2006 3:47 am 
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I try make test map in MapGen2 and:

Image

Exist some way how fix this problem ?


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PostPosted: Thu Aug 10, 2006 1:11 pm 
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Pedro, thats a simple matter of adjusting your altitude.

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PostPosted: Thu Aug 10, 2006 2:54 pm 
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hmm how adjusting ?

e.g. i have "hill" in grass altitude:

00 00 00 00 00 00 00
00 30 30 30 30 30 00
00 30 60 60 60 30 00
00 30 60 60 60 30 00
00 30 60 60 60 30 00
00 30 30 30 30 30 00
00 00 00 00 00 00 00

And bug is only in NW side.

I would make map with very broken terrain but it was must after fix in worldforge - too much work. This "bug" it make in small altitude difference (variation 0 - 20).


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PostPosted: Thu Aug 10, 2006 4:39 pm 
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Is it off by about 8 squares?
Old version.

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PostPosted: Fri Aug 11, 2006 4:19 am 
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Thanks for the great tutorial. It works fine but I need something clarified. When you say fill in 5119 - 6144 with black what do you mean? How can I see those coordinates?


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PostPosted: Fri Aug 11, 2006 8:49 am 
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well most programs like Paint shop pro or Adobe show the coordinates in the bottom of the screen, if you look at the original UO map you will see a part on the right side of the map that is all black but with dungeons, that black space you will make is reserved for dungeons.

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PostPosted: Tue Sep 12, 2006 1:56 am 
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I cant seem to get the program to run. It says QtCore4.dll was not found? Thanks


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PostPosted: Tue Sep 12, 2006 11:26 am 
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http://www.ryandor.com/forum/viewtopic.php?t=3019

Get the qt4.1.4 file and unpack the contents to the folder you're running map generator from.

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PostPosted: Sun Oct 08, 2006 7:40 pm 
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First time using this. been using dragon forever.


I have Terrain.bmp loaded up in Jasc Paintshop pro 7 with the palette (swatch) loaded but how do you know what colors are what?


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PostPosted: Mon Oct 09, 2006 6:45 am 
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As far as I know, the palette structure for that program doesn't allow names. One needs to go to the terrain.xml and altitude.xml and look at those indexs for what color index or color matches what tile.


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PostPosted: Mon Oct 09, 2006 7:47 pm 
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Young
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Jasc Paint Shop Pro 7 Color Table For Terrain

Image

Download .psp Colortable for Paint Shop
HERE


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PostPosted: Tue Oct 10, 2006 5:16 pm 
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Just what I needed too, thanks for posting that! :D

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PostPosted: Tue Oct 10, 2006 6:04 pm 
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Young
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np making one for Altitude too.


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PostPosted: Tue Oct 10, 2006 7:22 pm 
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habitat85 wrote:
np making one for Altitude too.


Awesome, looking forward to it!

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PostPosted: Thu Oct 26, 2006 8:37 pm 
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I cant find where to get the paint pro. and where do you get items.wsc.


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PostPosted: Fri Oct 27, 2006 6:30 am 
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Paint Pro and Photoshop have to be purchased from a store unless you have a friend upgrading their old version. You should try Gimp if money is an issue, it's free software.

Dev

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PostPosted: Fri Oct 27, 2006 6:01 pm 
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ty but i got the paint pro but now that i have both my terain and altitude.bmp's made it keeps giving me a errors that ther are bad spots on the altitude.bmp


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PostPosted: Sat Oct 28, 2006 10:58 am 
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Don't feel bad, I'm still trying to figure out the altitude thing myself. The terrain portion turns out perfect but the z's are all off.

Dev

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