Nebu wrote:
Stormcrow wrote:
Swamp and sand? No of course not. Why would swamp transition to sand? Total saturation with water to a total lack of water? There should be some other terrain in between.
Well gee... some people are creative....
You think the laws of physics have to be constant throughout all shards? That is why you fail.
More along the lines of stretching my suspension of disbelief past the breaking point. If I came onto a shard and saw swamp next to desert or snow next to desert or something else that just doesn't go then I am not going to think "wow, how creative" it is more like "wow, what dumbasses".
Yes, Syd does have me on what is beach...but Syd is Mr Technical as always. So technically the way I said it was wrong, but I will still stand behind the spirit of what I said; swamp does not belong right next to desert. There should be grass or dirt in between (and being as the only transitionary tiles we have in UO for swamp are moss or grass you've got 2 easy choices).
Anyways, as far as what you want, you could actually quite easily do this by using the water scripts and replacing the water static tiles with swamp static tiles. It may look a little funny around the coastlines, because there aren't coastal tiles for it, but being the creative guy you are I am sure you will figure something out.