Is ocean considered 'deep water' by the client ? Currently I am assuming it is.
I noticed dragon crashing when I flood the map with water, so I assumed I need ocean to fill, and then surround the land masses with a water border, else the coast won't render. What is a best-practise width for this strip of water in pixels ?
I also noticed the stupid riff-waves at the ocean 2 water border. How to fix that ?
Is it correct, that in order for dragon to render the coast, the landmass cannot be more then 20z above the water level ?
How would I create a beach ? I mean sand starting at the water level. I get blocky transitions, instead of a beach like effect. Am I doing something wrong, or do I need to do it with another tool ?
I searched a lot, but nothing seems to answer the specifics..
A good search string is appreciated as well