There isn't really any easy way to do it unfortunately.
When I was rewriting the scripts I spent a lot of time examining areas on the OSI map to see how they handled the various situations and what I discovered is that there isn't any consistency...or rather that there isn't a 1 size fits all technique. When they make cliffs they actually place the static further out than normal. Even on a normal ( 0 land, -5 water) trans some statics go 1 tile out and some go 2. It makes it very hard to script. What changed and why I was forced to make certain compromises with the coasts were because some things with the water scripts are hardcoded in Dragon. Water transitions to everything, and everything transitions to water. Unfortunately that includes ocean.
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