Rant to punt, offtopic;
The forums at uox3.org are open to discussion of opposing ideas, and you will most definitely not be treated poorly for doing so. They will never turn into the uox3 forums of old, or the current runuo/sphere forums. If they ever do, despite my best efforts, I'll shut them down for good. I don't believe a single one of your posts there so far have been "put down" or berated in any way? Or am I wrong on that account?
As for your issues in the IRC channel - I would just like to state, for the record, that I didn't just object to the comments directed at xir, but also equally to those directed at you. And you should realize that said comments/attitude originated with one individual, not "UOX3" in it's entirety.
If not, perhaps you should just close the channel down (as is your right, you created it), then we can form a new one only loosely connected with UOX3 so whatever is said in it won't be forever more attributed to "UOX3".
punt1959 wrote:
UOX is just too messy for me. If one wants something that is advanced (which I think UOX is attempting to get to), it should step back with some far more fundemental basics. Otherwise, revel in simplicity (which lonewolf does pretty well). If one wants complex, there are "better" emus available (runuo, wolfpack, pol, etc). So not clear for me, if one gains much but winds up "paying" a lot.
I'd like to hear you elaborate on this, please. The javascript engine isn't to blame for most of the bugs present in UOX3 right now, it's barely connected to most of the hardcoded systems. So why is it so bad to extend the functionality of the server through such a scripting engine? As someone with very limited knowledge of C/C++, the JS engine has allowed me to extend functionality myself very easily without requesting that other coders to do it for me. Or in the case of bugs, fix them myself by recreating the functionality in JS instead of staring desperately at mysterious sourcecode without having a clue what to do.
Examples:
-Static Housing
-Wandering Healers that heal wounded players
-Archery buttes which track how many points you have, how many arrows you've shot
-A "Ranger AI" which can track creatures for you, or warn about nearby/incoming enemies
-Custom mining system (barely related to normal UO mining in function and methods)
-A possess-script which lets GMs "take control" of targeted NPCs (virtually, by turning into a near-perfect clone of the NPC and hiding it from view until unpossessed)
-New GM commands to either support easier worldbuilding (repeating commands, like 'RADD # which adds a specific item over and over and over again at targeted locations), or as quest-tools for GMs
-Ingame version of WorldBuilder, driven through the gump-system. Granted, it's not finished - but then neither is the non-integrated version ;P
I wouldn't see any of those in UOX3 right now on my own local server if it weren't for the JS engine.
Sorry for this blatant digression from the original topic of this thread.