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 Post subject: Free Map and Graphics!
PostPosted: Thu Oct 19, 2006 9:44 pm 
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Posting Whore
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Joined: Fri Aug 29, 2003 6:21 pm
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Location: Colorado Springs, Co.
Hello everyone,

While I am not around as much as I have been in the past I do still tinker with creating maps and graphics for the UO EMU's that I experiment with. In the past I have shared graphics but never any of the maps I toyed with.

Attached is a rough bmp map I call "Land of the Lost" which I am currently playing around with and wish to share with the community. It is by no means finished and will require many hours of work still for those who do not with to wait until I get it a little further along, so be warned.

"Land of the Lost" was done in Dragon Mod9+Plus and will require said program to complete unless you convert it over to another program. The scale is a bit off leaving vast open areas in the tree'd areas and swamps which I will work on narrowing down in the next publish. The basic landmass is however set.

There are the normal jagged north tiles and missing tiles here and there due to my not paying attention while painting that may require patching after the map is compiled. But the design and 10+ hours spent so far will give those "Designer" challenged people a head start.

As a further gift I've enclosed the link to the original graphics package I once offered to the community in the distant past when I was more active.

Hope you enjoy UO EMU's and both of these items as much as I have enjoyed creating them! Share them both as you see fit but please always give credit where credit is due.

http://serpentsmoon.com/land_of_the_lost.zip
http://serpentsmoon.com/images/Serpents ... aphics.rar

Till the next update!
Dev

(EDIT: Hey Ry the URL button don't seem to work. Also would you mind making this a sticky so people can find it a little easier?)

Edit by Ryandor
Actually, there's something else screwy with the url link.. copy and paste the link for now... Stickied...

(Edit: Fixed it, forgot that most host don't like CAP'S! or spaces :oops: )

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Last edited by Dev Viperrious on Sat Oct 21, 2006 12:08 am, edited 2 times in total.

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 Post subject:
PostPosted: Thu Oct 19, 2006 10:53 pm 
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Grand Master
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Try [ URL = http://blah.com ] http://blah.com[ /URL ] - without the spaces.

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 Post subject:
PostPosted: Fri Oct 20, 2006 6:29 am 
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Grand Master
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I'll take a look at this tonight, thanks for sharing Dev!

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 Post subject:
PostPosted: Fri Oct 20, 2006 11:25 am 
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Grand Master
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I haven't compiled it yet, but based on the BMP this looks like a really cool map design. I like it!!

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 Post subject:
PostPosted: Fri Oct 20, 2006 9:14 pm 
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Master
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Looks sweet! Can't wait to see how it turns out in the end.

Will you ever distribute the muls, or will it be a "compile it yourself, you lazy ^$%%$!"?


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 Post subject:
PostPosted: Sat Oct 21, 2006 12:00 am 
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Posting Whore
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Well I left it as a .bmp so those out there with custom scripts can compile it to their taste.

The muls package would also take a nice chunk of bandwidth.

A newer version (Stage 3) has been uploaded that has a few corrections and some additions added. Lack of sleep causes boo-boo's. :wink:

Dev

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 Post subject:
PostPosted: Sat Oct 21, 2006 12:29 pm 
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Posting Whore
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Updated version which is a little more fleshed out and will give everyone a much larger head start on finishing it.

http://serpentsmoon.com/land_of_the_lost_s4.zip

Getting there!

Dev

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 Post subject:
PostPosted: Sat Oct 21, 2006 11:13 pm 
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Posting Whore
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Ok I went and did it...

Here is a bit more updated version which has been ran thru Dragon and is ready to play with.

As previously stated, it does have missing tiles and is miles from being done but this gives everyone a headstart. From here on out it gets a bit slower as the map is refined slowly tile by tile.

http://serpentsmoon.com/land_of_the_lost_muls.zip

Enjoy!

Dev

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 Post subject:
PostPosted: Mon Oct 23, 2006 7:31 am 
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Posting Whore
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Joined: Fri Aug 29, 2003 6:21 pm
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Location: Colorado Springs, Co.
As of last night I stopped working on the above maps and I am now working on a very similar map done in the new Map Generator 2.0. The basic map is in place and I'm currently debuging all the terrains (touching up).

The altitude features of Map Generator are the main reason for this and I think everyone to include myself will be much happier with the end results. Due to my busy schedual this may take a while but it should be well worth the wait.

Dev

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 Post subject: ...
PostPosted: Thu Apr 30, 2009 9:22 am 
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Joined: Mon Aug 14, 2006 11:51 am
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This is a DEAD LINK.

SIte no longer exists


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 Post subject:
PostPosted: Sat Aug 08, 2009 11:15 pm 
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I think most links here are kaput nowadays. :?

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