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 Post subject: Loktus Lumina MAp
PostPosted: Wed May 05, 2004 3:11 am 
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The Defenestrator
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Yeah, another one of those topics. I updated the map again. (Every time I update it, it changes quite alot. so. :P)

Image


and if that doesn't work: http://home.darkstarnet.nl/~devega/Mapfile.gif

Oh yeah. As you can see, it's not finished at all. There's some stuff I need to fill yet, and of course there are no statics yet.

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PostPosted: Wed May 05, 2004 5:19 am 
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That is downright awesome, and I don't think i've said that about anyone else's map yet :p


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PostPosted: Wed May 05, 2004 5:22 am 
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the center grass/forest and the south east jungel/gras look great. tried to do something similiar on my map, but yours is far better.


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 Post subject:
PostPosted: Wed May 05, 2004 6:29 am 
wow im adding dev to my msn and yahoo thingy ^_^

I could really use some painting tips from him HOLY SHIT O.o


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 Post subject:
PostPosted: Wed May 05, 2004 6:30 am 
Anonymous wrote:
wow im adding dev to my msn and aim thingy ^_^

I could really use some painting tips from him HOLY SHIT O.o


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 Post subject:
PostPosted: Wed May 05, 2004 6:32 am 
Anonymous wrote:
wow im adding Armada to my msn and aim thingy

I could really use some painting tips from him HOLY SHIT O.o


Just think.........you can make more than one of those 0_0


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 Post subject:
PostPosted: Wed May 05, 2004 6:33 am 
I just realized im not a user and cant edit my post oops!!!! sorry about all the quotes


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 Post subject:
PostPosted: Wed May 05, 2004 4:06 pm 
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Wow. Thanks for all the compliments :). I need help with some stuff though. I want to edit some dragon scripts but I have no clue where to start. But I first want to finish the map :P

Meh. (Btw, I already changed some stuff again. I walk around on it, don't like stuff, and edit it :P)

*edit* Seeing I'm always doing stuff (and barely available for help. But that's mainly because I'm lazy :D) I'll write a little file with my mapmaking 'techniques' lateron. Maybe tommorrow.

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PostPosted: Wed May 05, 2004 6:15 pm 
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Armada wrote:
Wow. Thanks for all the compliments :). I need help with some stuff though. I want to edit some dragon scripts but I have no clue where to start.


Like what?

Love the map btw.

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PostPosted: Thu May 06, 2004 4:04 am 
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Stormcrow wrote:
Like what?

Love the map btw.


Well, I'm using one of the downloadable dragon scripts (I think it's Candymans) with the tree groups in the snow. However, seeing I have quite alot of bumps in the snow area the trees don't look all that great as they go directly through the ground. So I thought of adding a special color as an area that counts as 'snow-forest' and an area that counts as normal snow without anything on it. Of course, I also want to add some custom objects on it.

Next to that I thought of adding a forest with mainly mushrooms in it (custom made ones and AoS ones) to make some sort of mushroom forest.

Once I know how to assign tiles to a color, and how to add statics to it (including transitions) and how to add custom objects to the dragon scripts I might be able to do this :P But alas, I don't.

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PostPosted: Thu May 06, 2004 5:46 pm 
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That would be Ry's modification of a script I wrote.
Mine didn't have clumps of trees. That would work better for you without making heavy modifications.
Otherwise what you ask is doable. It's just a question of do you really want to waste swatches on "special interest groups" ?
The best way to do it would be to use the item.txt file to use different item scripts for the same group in different areas of the map. There's a tutorial I wrote on it somewhere.

Assigning tiles to a color is done via maptrans.txt.
Transitions in the betweentrans.txt.
Statics between transitions controlled by statbetweentrans.txt.
Objects you do in an item script controlled by items.txt.

I was thinking of doing a mushroom forest script as well as something with the crystals. About the only things I like in the LBR and AOS maps are the new static objects.

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PostPosted: Fri May 07, 2004 3:13 am 
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Mushroom forest would mainly be the AoS mushrooms, the ones dev has up for download, the crystals (how could I forget those) and some weird trees OSI has. Ingame it should look like a darker but more peaceful forest (Until you encounter the insect hives). The place is actually filled with colorful wisps and stuff. So. Yeah. Not that this post really matters, but hey. :P

I shall try to modify it. One question about changing the items region based though:

if I do like...
01 0175 0000 0000 6143 4095 forest.txt
01 0500 5000 3000 6143 4095 forest.txt

Where the lower one is a thick forest, wouldn't the top one completely overwrite that? Or double place? Or cause errors?

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