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PostPosted: Fri Feb 13, 2004 4:04 pm 
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Slayer of Fools
Slayer of Fools
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Joined: Tue Jul 02, 2002 4:54 pm
Posts: 1289
I think this should fix the lava problem in 3d client (for Jungle transition anyway). I don't have time to test it right now so anyone who is inclined, please do and let me know how it works. The autocorrect is something new I'm working on for all scripts. Some of it was salvaged from Nacor's test. What it does is for those places where you were sloppy and left 1 tile sticking out and surrounded on 5 or more sides it will replace it with group B. The tiles around it should be transitioned properly, although I have also found that there are some more AB combinations that should be added. You'll be able to concentrate more on the layout of your map and less worrying about rough edges in photoshop.
Code:
//Mod10 Stormcrow
// E TileA W TileB
BAAAAABB 00B9 00BA 00BB 000 000
BAAAAAAB 00B9 00BA 00BB 000 000
AAAAAABB 00B9 00BA 00BB 000 000
AAAAAAAB 00B9 00BA 00BB 000 000
BAAAAABA 00B9 00BA 00BB 000 000
// W TileA E TileB
AABBBAAA 00B3 00B4 00B5 000 000
AAABBAAA 00B3 00B4 00B5 000 000
AABBAAAA 00B3 00B4 00B5 000 000
AAABAAAA 00B3 00B4 00B5 000 000
AABABAAA 00B3 00B4 00B5 000 000
// N TileA S TileB
AAAABBBA 00B6 00B7 00B8 000 000
AAAAABBA 00B6 00B7 00B8 000 000
AAAABBAA 00B6 00B7 00B8 000 000
AAAAABAA 00B6 00B7 00B8 000 000
AAAABABA 00B6 00B7 00B8 000 000
// S TileA N TileB
BBBAAAAA 00B0 00B1 00B2 000 000
ABBAAAAA 00B0 00B1 00B2 000 000
BBAAAAAA 00B0 00B1 00B2 000 000
ABAAAAAA 00B0 00B1 00B2 000 000
BABAAAAA 00B0 00B1 00B2 000 000
// SW Corner is TileB
AAAAAABA 00c3 000 000
BAAAABAB 00c3 000 000
// NW Corner is TileB
BAAAAAAA 00c0 000 000
ABBAAAAB 00c0 000 000
// SE Corner is TileB
AAAABAAA 00c2 000 000
AAABABBA 00c2 000 000
// NE Corner is TileB
AABAAAAA 00c1 000 000
ABABBAAA 00c1 000 000
// NW corner is TileA
AABBBBBA 00be 000 000
AAABBBBA 00be 000 000
AABBBBAA 00be 000 000
AAABBBAA 00be 000 000
// SW corner is TileA
BBBBBAAA 00bd 000 000
BBBBAAAA 00bd 000 000
ABBBBAAA 00bd 000 000
ABBBAAAA 00bd 000 000
// SE corner is TileA
BBBAAABB 00bc 000 000
BBAAAABB 00bc 000 000
BBBAAAAB 00bc 000 000
BBAAAAAB 00bc 000 000
// NE corner is TileA
BAAABBBB 00bf 000 000
AAAABBBB 00bf 000 000
BAAAABBB 00bf 000 000
AAAAABBB 00bf 000 000
//Stormcrow Autocorrect
AAABBBBB 00ac 00ad 00ae 00af 000 000
BBAAABBB 00ac 00ad 00ae 00af 000 000
BBBBAAAB 00ac 00ad 00ae 00af 000 000
ABBBBBAA 00ac 00ad 00ae 00af 000 000
BBBBBBBB 00ac 00ad 00ae 00af 000 000
ABBBBBBB 00ac 00ad 00ae 00af 000 000
BABBBBBB 00ac 00ad 00ae 00af 000 000
BBABBBBB 00ac 00ad 00ae 00af 000 000
BBBABBBB 00ac 00ad 00ae 00af 000 000
BBBBABBB 00ac 00ad 00ae 00af 000 000
BBBBBABB 00ac 00ad 00ae 00af 000 000
BBBBBBAB 00ac 00ad 00ae 00af 000 000
BBBBBBBA 00ac 00ad 00ae 00af 000 000

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PostPosted: Sat Feb 14, 2004 8:23 am 
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Community Guy

Joined: Mon Jan 12, 2004 2:20 am
Posts: 205
Location: United States, MI
Autocorrect huh? What a neat idea. I didn't even know that was possible with the transition scripts. :P Guess you learn something new everyday.

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