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 Post subject: Another Server Emulator
PostPosted: Thu Nov 27, 2003 4:40 pm 
UOX:NG is another UOX server, it's based on UOC.

It's being developed for Unix, the goals appear to be security, stability, being database driven and snmp support. All good things.

It's located at uoxng.org.


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 Post subject:
PostPosted: Thu Nov 27, 2003 5:22 pm 
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Young
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How many UOX spinoffs are there now?


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 Post subject:
PostPosted: Thu Nov 27, 2003 8:45 pm 
More than there should be. However, how many active ones are there? Of that, how many good ones are there?

But then, that depends on how one fines active and good.


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 Post subject:
PostPosted: Fri Nov 28, 2003 1:17 pm 
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Young
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The problem with making a spinoff/fork is that you inherit all the bad code from the original project. If you ask me, it's better to start from scratch and do it right. ... Which is exactly what I (And the rest of the SteamEngine developers) have been doing.


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 Post subject:
PostPosted: Fri Nov 28, 2003 3:20 pm 
Better, by making one that requies .NET?

Anyways, when you start fresh there is just as much chance of creating new, and possibly worse, problems in your code. When you're cleaning up a codebase you're not making new problems, you're fixing them (but of course, in fixing one, you may create a dozen new ones).

It may have been a better idea for UOX:NG to do a complete rewrite. Maybe later on, when they feel they've done as much as they could with the UOX codebase, they will.


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 Post subject:
PostPosted: Fri Nov 28, 2003 4:01 pm 
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Dread Pirate
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this post looks remarkably like the one entitled uox:ng not gettin on your back but one post is enough

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 Post subject:
PostPosted: Fri Nov 28, 2003 5:43 pm 
Yeah, I'd not noticed it was posted. I just looked at the links section and said to myself, "self, here's a site that doesn't link to UOX:NG but does link to others, may as well post something about it."

After I posted, I looked at the board and saw it. And posted only hours before me.


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 Post subject:
PostPosted: Fri Nov 28, 2003 9:41 pm 
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Young
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.NET isn't exactly difficult to get, or expensive (it's free, and if you want the compilers, they comes with the framework), and it does wonders for development speed & effectiveness, and ease and speed of finding and fixing bugs.

It's also nice and fast (Java's a bit slower, in my experience).


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 Post subject:
PostPosted: Fri Nov 28, 2003 10:38 pm 
Shadowlord wrote:
.NET isn't exactly difficult to get.


It isn't the most highly portable thing around is it? Mono is the only .NET in the Unix world and it will perpetually be playing catch up to the actual .NET.

C# is a Microsoft product, just like VisualBASIC. C is something that compiles anywhere.


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 Post subject:
PostPosted: Mon Dec 01, 2003 1:33 pm 
Cleaning up code is faster than redoing everything from scratch for no reason. Why do you feel the need to re-impliment the wheel over and over again? UOX has alot of crappy code laying around, but fixing that is way faster than redoing the whole thing; indent, grep and sed do tons of the work for you.

And the number of UOX derivitives doesn't really matter, since none of them are focused on a serious, unix-only, stable emu. As long as there is a reason for an emu, its never a bad thing to have another. What's different about SteamEngine? Why would I use it over RunUO?


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 Post subject:
PostPosted: Mon Dec 01, 2003 2:26 pm 
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Heinous Monkey
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Joined: Sat Jun 14, 2003 2:28 pm
Posts: 157
Great, add another emulator to the 100 others out there.

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 Post subject:
PostPosted: Tue Dec 02, 2003 8:16 am 
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Young
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Nimrangul wrote:
It isn't the most highly portable thing around is it? Mono is the only .NET in the Unix world and it will perpetually be playing catch up to the actual .NET.


There's also .GNU.


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 Post subject:
PostPosted: Tue Dec 02, 2003 8:18 am 
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Young
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Generic Player wrote:
As long as there is a reason for an emu, its never a bad thing to have another. What's different about SteamEngine? Why would I use it over RunUO?


Right now, you wouldn't choose SteamEngine over RunUO, because SteamEngine isn't finished. (I should stop talking about it and go back to working on it. *goes back to working on it*)

But there is a goals page on the site which explains our major goals. (http://steamengine.sourceforge.net/goals.php).


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 Post subject:
PostPosted: Tue Dec 02, 2003 9:50 am 
Sounds like your goals are the same as RunUO, only with spherescript support. If you think that is enough to justify making a whole new emu, then perhaps you shouldn't be questioning other people's decisions to branch off other emus for their reasons. Name a stable unix UO emulator for me. Oh, right, there is none. To me, that's plenty enough reason to make one, although I wouldn't waste time starting from scratch just to do it, so I branched off UOXC.


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 Post subject:
PostPosted: Tue Dec 02, 2003 12:30 pm 
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Young
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I've used RunUO. It isn't easy to use, it isn't easy to script for, etc. If you ask me, RunUO's biggest strength is its propaganda.


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 Post subject:
PostPosted: Tue Dec 02, 2003 1:53 pm 
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Dread Pirate
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I agree, i only thinkg 2 things attract people to runuo.

1. "OOOOOOH, Ryan made it, let's follow him like cattle"

2. it's .net and everyone thinks MS.net is the savior of computer whatever.

I like POL, just because the only thing that has changed in 3+ years is the website.

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 Post subject:
PostPosted: Tue Dec 02, 2003 3:19 pm 
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Site Admin
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Going to have to disagree with you on this Cal.

From this map makers point of view, I've found that so far it's the most stable and useful emu server for worldbuilding with since UOX .70.
With some of the tools coming out in the near future, it's going to be even better.

I personally hate .Net and wish it wasn't required. I'm also not too fond of the scripting language. It's also a bit of a memory hog. But being the first server I've ever used that is stable and don't crashing for no apparent reason is the number one selling points to me. Having things like melt and freeze commands built in makes life easy as well.

-Ryandor


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 Post subject:
PostPosted: Tue Dec 02, 2003 3:51 pm 
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Dread Pirate
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very true, cant argue, but i think in the end it all boils down to personal preference

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 Post subject:
PostPosted: Wed Dec 03, 2003 12:30 pm 
Shadowlord wrote:
I've used RunUO. It isn't easy to use, it isn't easy to script for, etc. If you ask me, RunUO's biggest strength is its propaganda.


I'm not going to argue with you there. I was purely commenting on the features listed according to the websites. I've never tried either, so I can't say if either are "easy to use" or not.

I wasn't saying you shouldn't make an emu, I was saying you shouldn't tell me not to, or complain about me doing so. Even if there is no good reason for another emu, it still isn't hurting anything. And I happen to think making a reliable, classic UOX style emu is a good reason.


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 Post subject:
PostPosted: Thu Dec 11, 2003 5:17 am 
Cal wrote:

1. "OOOOOOH, Ryan made it, let's follow him like cattle"



:-O


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 Post subject:
PostPosted: Thu Dec 11, 2003 2:30 pm 
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Something Offensive
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Moo. Moo-- wait, I use sphere. What kind of animal are sphere users?

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 Post subject:
PostPosted: Thu Dec 11, 2003 5:09 pm 
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Dread Pirate
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lol, who knows i use wolfpack, i think that one explains itself

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 Post subject:
PostPosted: Fri Dec 12, 2003 12:56 am 
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The Defenestrator
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Xelah wrote:
Moo. Moo-- wait, I use sphere. What kind of animal are sphere users?


sphere users are llamas :D


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 Post subject:
PostPosted: Fri Dec 12, 2003 5:46 am 
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Young
Young

Joined: Tue Nov 26, 2002 11:59 am
Posts: 18
Sheep. They're definitely sheep.


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 Post subject:
PostPosted: Fri Dec 12, 2003 1:59 pm 
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Dread Pirate
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:wink: sheep oh that's nice

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