I went to the RunUO boards the day they came online (well, at least publicly), but never registered or posted there, so if someone is giving me hell there, I never saw it. At least I don?t remember it, at any rate.
As for your comments about coding, in my opinion, if you?re not going to do something the right way the first time, you might as well not do it at all. In my opinion, C# is not the ?right? way. While, I will give you this, it IS faster to code in, that benefit is completely nullified in my opinion by it?s relative lack of power, flexibility, and, most importantly, in my opinion, speed. If you need something done in a hurry, use VB (that?s pretty much the only reason it was made) ? if you need something serious made, use C/C++, and if you need speed above all else, assembly. A MMORPG server, in my opinion, should be, for the most part, coded in assembly, but even C++ is a much better alternative than C#. After all, a server shouldn?t be coded because it?s easy to code, but because it?s fast, efficient, and powerful.
An extreme example of what I mean would be all those guys who say they?re going to write an operating system in QB. While, I admit, that?s more ludicrous than anything related to RunUO, it?s along the same lines as the point I?m trying to make: C# is not designed for final products which need speed and efficiency. It was made for (for the most part) in-company projects etc. that end-users will never see, and thus the quality is not nearly as demanding.
Oh and thanks