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 Post subject: Pissed.
PostPosted: Sat Jun 10, 2006 5:18 pm 
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Journeyman
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One of these days the UO emulation community is gonna go to hell. I can't believe RunUO 2 is being delayed for as long as it has.


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 Post subject:
PostPosted: Sat Jun 10, 2006 5:25 pm 
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Journeyman
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yeah, first it's gonna be next weekend, then it's 1 month after that weekend and it's still not here, it better be worth all this wait


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 Post subject:
PostPosted: Sat Jun 10, 2006 11:33 pm 
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Grand Master
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Be grateful you won't (hopefully lol) be waiting as long as Sphere 1.0 was delayed (years...), and be thrice as grateful RUO2 won't suck as bad as Sphere 1.0 did.


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 Post subject:
PostPosted: Mon Jun 12, 2006 4:42 pm 
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Journeyman
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RoseThorn wrote:
Be grateful you won't (hopefully lol) be waiting as long as Sphere 1.0 was delayed (years...), and be thrice as grateful RUO2 won't suck as bad as Sphere 1.0 did.


I'm willing to bet RunUO 2 won't be the second coming of Christ when it gets here either.


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 Post subject:
PostPosted: Mon Jun 12, 2006 6:32 pm 
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Of course not. That will be UOX3 1.0 ;)

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 Post subject:
PostPosted: Tue Jun 13, 2006 6:12 pm 
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Posting Whore
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U GO XURI! :P

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 Post subject:
PostPosted: Wed Jun 14, 2006 3:52 am 
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Java is the future*. Look at Google if you doubt me. ^_^

*The future being, the future of applications. Google offers a distribution model whereby users can access applications such as a word processor via a Java-based web interface. Instead of charging the end user, Google makes its money by selling ad space, just like with its search engine.

I make this statement with qualifications, because I've put my foot in my mouth before making such statements. Languages such as C (and its variations) are definitely going to be squeezed by the competition from .Net and Java, but that doesn't mean they'll disappear completely.

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 Post subject:
PostPosted: Wed Jun 14, 2006 10:56 am 
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Journeyman
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Xuri wrote:
Of course not. That will be UOX3 1.0 ;)


What language does UOX3 use?


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 Post subject:
PostPosted: Wed Jun 14, 2006 2:46 pm 
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UOX is C++, which is why I like it. Also open-source.

I like the lower-level power.

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 Post subject:
PostPosted: Fri Jun 16, 2006 6:52 am 
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Grand Master
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The worst part is that they don't provide a whole lot of updates, and asking about it on the forums is like offering yourself up for slaughter.

I can understand delays and being overly optomistic about release times (hell I've announced my own test server and then backpedaled more often than I can count). But a little information would be nice so we can understand where in the process it is and know how long it might be. Then I could make better decisions about whether or not to wait for it or to just drive forward with developing my shard under 1.0.

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 Post subject:
PostPosted: Fri Jun 16, 2006 4:07 pm 
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Apprentice
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some days have past already 2 i think Runuo is Out already :)


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 Post subject:
PostPosted: Fri Jun 16, 2006 6:30 pm 
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Its official, they sent me a torrent of emails today stating that RUNUO 2.0 R1 was on the download section of their site.

Dev

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 Post subject:
PostPosted: Sat Jun 17, 2006 9:44 pm 
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Journeyman
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I guess they finally learned how to STFU and work.

Honestly, I'd rather pay for RunUO, that way they have no excuse to do shit like this.


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 Post subject:
PostPosted: Sat Jun 17, 2006 10:41 pm 
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Journeyman
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Hot damn check out the whining and negativity. Be thankful it didnt take as long to see the light of day as 1.0 from Sphere, UOX3, and RunUO.

Damn, chill out people and go play a freakin' game. Next thing you know youll be bellaching about it not being "exactly" what you expected.


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 Post subject:
PostPosted: Sun Jun 18, 2006 1:52 pm 
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Journeyman
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If RunUO wasn't based on C# I would have left it in the dust.


Are you the same Paigelore who made that site with a database of shards?


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 Post subject:
PostPosted: Sun Jun 18, 2006 10:04 pm 
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Journeyman
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Also, does anyone know how to get RunUO scripts to "compile" in Visual Studio instead of having to start the server?

And why does RunUO 2 use more processing power from the computer?


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 Post subject:
PostPosted: Sun Jun 18, 2006 10:16 pm 
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Not your daddy
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Doesnt RunUO have a support forum? 8)

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 Post subject:
PostPosted: Mon Jun 19, 2006 9:30 am 
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Journeyman
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Dian wrote:
Doesnt RunUO have a support forum? 8)


Come on man, don't send me over there, I'm just gonna get bitched at and told to read the documentation by some 10,000+ posts snob.


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 Post subject:
PostPosted: Mon Jun 19, 2006 9:59 am 
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Not your daddy
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Location: Oregon State
I have not even looked at the 2.0 version yet, but to compile it with Visual Studios you need to first create a project, and add all the core files to it. When you have that ready, you will need to go into the project properties, and allow safe code. Without that allowed, you will never get it compiled.
I have not opened VS in a couple months, and trying to remember.. and that is going off of VS 2003 enterprise, which I have upgraded to VS 2005 enterprise, but have not had much chance to work much with it yet.

I couldnt even begin on the preformance issue, that could be RunUO's part, something to do with the new 2.0 .Net Framework.. *shrugs* again, I have not even looked at, or ran the RunUO 2.0 although I will most likely give it a test run soon.

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 Post subject:
PostPosted: Mon Jun 19, 2006 10:41 am 
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Journeyman
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How do I add all the RunUO files to a project without screwing things up?


There is also nothing under project properties about safe code.


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 Post subject:
PostPosted: Mon Jun 19, 2006 11:04 am 
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Not your daddy
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Joined: Mon Nov 18, 2002 2:18 am
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Location: Oregon State
If your using the free version of VS, I have never used it.. I assume that it would be no different for setup and such.. to create the project, select open > new > project and select an empty C# solution. (not exact definitions, but should point you in the direction)

Once you have the project created, you should have a side panel called Solution explorer, where the heading is the new project name you just created. now, simply drag and drop the RunUO source files and folder on to that. Right click the solution name in the solution explorer panel and select properties. Browse through the settings for the Safe Code.

I will be installing VS again soon, so untill I can actually open it up I cant give you exact terms and directories.. best I can do atm.

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 Post subject:
PostPosted: Mon Jun 19, 2006 11:04 am 
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Journeyman
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Nebu wrote:
Also, does anyone know how to get RunUO scripts to "compile" in Visual Studio instead of having to start the server?

And why does RunUO 2 use more processing power from the computer?


Delete all the mobiles and items on your shard, then it'll compile in 10 seconds and hardly use any processing power, lol

I'm not sure how possible it is to compile the entire server through Visual Studios, I just use it to fix syntax errors.


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 Post subject:
PostPosted: Mon Jun 19, 2006 11:29 am 
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Not your daddy
Not your daddy

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Location: Oregon State
hmm, I guess I should have asked... I was just assuming that Nebu was asking how to compile the RunUO Source Code with VS.

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 Post subject:
PostPosted: Mon Jun 19, 2006 11:33 am 
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Journeyman
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So am I gonna have to use the source code in VS and then copy the files over into my RunUO server directory?


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 Post subject:
PostPosted: Mon Jun 19, 2006 11:36 am 
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Journeyman
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It's not even the same files.


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