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PostPosted: Mon Jun 19, 2006 11:42 am 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
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Location: Oregon State
Nebu, the RunUO Source files, when compiled in VS creates the Server.exe that you end up using to load your RunUO shard. So if you modified the source files, you then compile them in VS, and replace the original Server.exe with the one VS creates.

Are you actually making modifications to the RunUO source?

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PostPosted: Mon Jun 19, 2006 11:49 am 
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Journeyman
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Joined: Mon May 01, 2006 11:21 am
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Dian wrote:
Nebu, the RunUO Source files, when compiled in VS creates the Server.exe that you end up using to load your RunUO shard. So if you modified the source files, you then compile them in VS, and replace the original Server.exe with the one VS creates.

Are you actually making modifications to the RunUO source?



No, I don't believe so. I'm not sure exactly what is in the source files and what is in the normal package of files. I just want to know if the code I'm writing works and has no errors.


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PostPosted: Mon Jun 19, 2006 1:52 pm 
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Not your daddy
Not your daddy

Joined: Mon Nov 18, 2002 2:18 am
Posts: 1224
Location: Oregon State
You are on the wrong track then.

If you are writing a custom item, creature or whatever.. you simply need to put that new file within the RunUO/Scripts directory somewhere. Once the new script is in there, load your shard (Server.exe). RunUO will compile all script files within the RunUO/Scripts directory automaticly.

I suggest if you are this new to C# and/or RunUO, you should not attempt to modify the core at all, unless you have a very well detailed How-To for exactly what you are doing. You can make most any modification or addition to the RunUO shard without modifying the Source anyways.. very very few things would need a source mod, if you know C# well enough..

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PostPosted: Tue Jun 20, 2006 8:20 am 
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Journeyman
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Nebu wrote:
Are you the same Paigelore who made that site with a database of shards?


One and only 8)


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PostPosted: Tue Jun 20, 2006 3:33 pm 
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Journeyman
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Joined: Fri Sep 30, 2005 12:26 pm
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to compile the source you'd have to make it a project which would compile under an EXE format using Release rules so that it doesn't find all the bugs with your server.


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