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PostPosted: Mon Mar 06, 2006 6:42 pm 
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Master
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I was thinking more along the lines of a "museum"; a building large enough, with a large enough open area, for big skeletons like dragons.

But, that's not really in keeping with Medieval times. lol

-CMS
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PostPosted: Mon Mar 06, 2006 7:31 pm 
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Posting Whore
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Actually its perfectly in line with an AD&D style world of high magic. But would be out of place in a Dragon Slayer type world...of course people digging in the dirt for reasons other than to plant food, find worms or place a new out house would be as well.

After looking over the graphics in UO I have several ideas for artwork based on a "digging" animation, where the items slowly rise in elevation as the player digs and the same scripts could be used. Artifacts could be classified as "Treasure" and the same Treasure map points could be used but the end result of digging would change.

Perhaps instead of a Treasure map the player finds a "Dusty Scroll" or "Dusty Tome" that gives them hints to the location. This would provide for a whole new character class, perhaps a "Lore Master" (Yes I stole that from I.C.E., but it was a fun game!)

I'll tinker around with 4-5 tile animations and see what I can make.

Dev

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PostPosted: Mon Mar 06, 2006 7:40 pm 
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Master
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Yeah, that animation have use in RunUO for treasure updigging process, i remember. That could look well with archeology too. And the scrolls, tomes could be found as a loot from monsters you mean?

PS damn, if animation making not be so far long and boring, i could make a tons of new weapon and armor artifacts! But it is! :?

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PostPosted: Mon Mar 06, 2006 8:21 pm 
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Not your daddy
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Yeah, I had that idea of using the treasure hunt diging style too.. Heres a breakdown of how my system is working, atm.

Archaeolgy skill use through the skill button:
This will give you your indications on wether or not the area you are in would seem fit to dig, and find anything.. also dependant on your skill. If 0 or low skill.. you would just read "You look around, but have no idea what to look for" Since atm, this skill is region based.

If you get the message "You sence this could be a good spot to dig" you can then use your rock hammar or little shovel (my created smaller versions of the shovel and pickaxe) and start digging. Then you have a chance of finding somthing, or nothing at all. There is also a chance for when extracting an item, it will simply shatter. (somthing like how it was on OSI when you would attempt to loot those spears off a savage)

The system works great as it is so far, and a good start. I do not have any specific chance formula yet, just 50/50 on finding things, for testing purposes.

I thought it would be cool, like Dev mentioned.. If you 'hit' somthing on the initial dig , maybe a sound efect to go along with it, you would then need to switch over to a brush.. to use a more gentle approach at getting the item. Apon using the brush, the item would slowly raise Z level from under the ground, similar to a T-chest.

Man, guys.. I seriously appreciate more than I can explain, how much help and interest you have given and shown. Thank you :)

As to the skeletons.. I love them. Like I said, sectioning them into like, 4-6 pieces that a player could lock down and assemble into a complete skeleton would be just killer. I dont see any reason this cant be done. The only time consuming area would be aligning each piece on its canvas perfectly to apear seamless in game when placed next to the other. Otherwise, there could maybe be some vendor (or whatever) that you could give all the completed items to, and might return the complete skeleton assembled in return.

House size compared to the skeleton size shouldnt even be a consideration. There are plenty of houses (and even more than that on my shard) that are large enough for a player to place somthing of good size :)

Thanks again for the support here, the scripting I can handle.. the artwork.. I could do.. some better than others, and some not at all.. mul editing, sure.. as boring as it is.. I can do that np too.. but the imagination most of all.. thats where I struggle anymore! I think all my years dumping all my essence into my custom map and shard has drained my imagination outa me :?

ps: Xenoth, I havnt replied to you from my forum yet, I appologize, I have been very tied up this weekend and barly got away with spending these few mins. to reply here :-/ Also we have finally got the completed UV (Ultima 5) map from imprint.. as good as it is.. its going to need an entire overhaul.. gah, seems the farther you get into somthing, the more work you get landed with :)

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PostPosted: Tue Mar 07, 2006 1:19 am 
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Well, if you want to go ahead and start doing the art for it, I would definately love to see a variety of strange looking bone creatures. Maybe ancient forms of a dragon, orc, human, possibly some other creatures.

To have some variety. Maybe you could add a few mountable type images, such as some restored armour that has become mounted to a stand for display.

I know we'd definately would have a use for that. So you'd take the ancient tome for example, take a display case, and "mount" it to the display case, and thus you would have an image of a pedistal type item, with the display case, and with the book, etc. In there.

Or I guess I could create a multi in game that would fit like that. I just feel it would be better to handle it as 1 item instead of 2 or 3 different items.

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PostPosted: Tue Mar 07, 2006 3:49 am 
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Alright, i'm a little busy today, but if i've got some free time, i'll try it!

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PostPosted: Tue Mar 07, 2006 8:49 am 
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Awesome, this would be very cool. And I bet the community would appreciate it as well!

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PostPosted: Tue Mar 07, 2006 10:23 am 
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New custom art is always welcome. :) Thanks for taking the time guys!

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PostPosted: Thu Mar 09, 2006 12:24 am 
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Journeyman
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Hey Xenoth, how's the progress coming along?

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PostPosted: Thu Mar 09, 2006 3:12 am 
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Master
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Ahem, as i sad i got some job on 7th march. On the 8th it was international womens day, so i was celebrating... today i have other art work, i must done it. I'll see for doing someting is evening, but not count on me too much...
Image

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PostPosted: Thu Mar 09, 2006 7:07 am 
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Journeyman
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No problem.

I appreciate everything that you're doing!

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PostPosted: Thu Mar 09, 2006 9:48 am 
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Master
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Dian: Sorry I haven't posted in a bit. I've been watching and reading tutorials for Blender. My son wanted me to order Elder Scrolls: Oblivion, so I've been looking at the first three parts to "catch up" on the storyline. And, THAT got me interested, again, in the modding of ES. lol

Of course, the new engine and CS might not be compatible, at all, with the older versions, but.... ::shrug::

ANYWAY, I'll try to do up a few "upright" skeletons for those "assembled" ones. Also, shouldn't "image cutter" work for splitting the large skeletons up into parts that should fit together just right? Or would you prefer (which would actually look more aeshthetically pleasing) that the edges of the skeletons' pieces weren't so well defined?

I also got an idea for skeletons embedded in stone when you spoke of using the brushes and picks and stuff. Not sure I can manage that but I'm in an artsy mood so I'm going to give it a try. :)

-CMS
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PostPosted: Thu Mar 09, 2006 2:29 pm 
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Not your daddy
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right on, thanks CMS. I dont see why an image cutter wouldnt work.. can always move the image around on the canvas if it doesnt line up right in game, to the other one :)

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PostPosted: Thu Mar 09, 2006 5:03 pm 
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Master
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Okay...here's what I piddled around with today. Only one skeleton (the standing dragon) and four "pieces" of the lying down dragon skeleton. It's NOT cut with the image cutter on this one since I figured it could, possibly, be used like the treasure chest animation. Although, I never really liked the "once you started digging then entire animation played out". So, it could be set that only one image appears when you start digging (random section) then you have to step one tile over to uncover the next section or whatever.

I also decided to create a very small "archeological dig" kit, of sorts. Hope you don't mind. Also, I created four "grids" that can be placed by double clicking the "twining kit". However, that would require a script and dialogue box, most likely, for choosing what size grid you wanted to place.

Anyway....here's what I've got. Hope you (or anyone else) can use them. I'll piddle around with making other skeletons next time around. :)

The "grid" ones are in 7x7, 8x8 to 11x11. So, I'm only posting the link to the 7x7 to give you an idea.

http://www.geocities.com/cdrjonah/ArcheologyKit.bmp
http://www.geocities.com/cdrjonah/ArcheologyKitGump.bmp
http://www.geocities.com/cdrjonah/ArcheologyPick.bmp
http://www.geocities.com/cdrjonah/ArcheologyPick2.bmp
http://www.geocities.com/cdrjonah/TwiningKit.bmp
http://www.geocities.com/cdrjonah/ruler.bmp
http://www.geocities.com/cdrjonah/paintbrush.bmp
http://www.geocities.com/cdrjonah/DragonSkeletonP1.bmp
http://www.geocities.com/cdrjonah/DragonSkeletonP2.bmp
http://www.geocities.com/cdrjonah/DragonSkeletonP3.bmp
http://www.geocities.com/cdrjonah/DragonSkeletonP4.bmp
http://www.geocities.com/cdrjonah/DragonStandingLeft.bmp
http://www.geocities.com/cdrjonah/7x7Grid.bmp

-CMS
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*wishes she could post pics instead of just links* :/


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PostPosted: Thu Mar 09, 2006 6:42 pm 
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Posting Whore
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Those are awesome CMS! Nice work!

Dev

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PostPosted: Thu Mar 09, 2006 10:22 pm 
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Thanks, Dev. Glad ya like 'em. :)

-CMS
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OT: You wouldn't happen to know where I could get a .3ds import plugin for Blender, would you? lol *glares at all the broken links she's found all over the net*


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PostPosted: Thu Mar 09, 2006 11:14 pm 
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Posting Whore
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Joined: Fri Aug 29, 2003 6:21 pm
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Location: Colorado Springs, Co.
Did you try

http://www.blender3d.org/cms/Import___Export.5.0.html

http://niftools.sourceforge.net/

http://cims.clayton.edu/itmm4404/tutorials/3DS_to_BLEND.html

http://www.garagegames.com/index.php?sec=mg&mod=resource&page=category&qid=49

Hopefully one of them has the one your looking for.

Dev

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PostPosted: Fri Mar 10, 2006 12:36 am 
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Journeyman
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CMS OMG, these are friggen awesome! That was exactly what I was talking about. How you did the parts for the bones, so it is like you are uncovering them. Plus they look good too, and not something that you would obviously be able to see that it was "cut".

Any chance to see any more? :P Like you could make do a giant, an ancient large sea serpent (since it seems the animation for it is extinct :P ). Could even probably look at some small creatures, etc.

Very very nice work! Keep it up, for my players will definately chew this all up! Chew as in enjoy this stuff!

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PostPosted: Fri Mar 10, 2006 6:41 am 
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Master
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DIan still not answered to me on his forum.... strange...

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PostPosted: Fri Mar 10, 2006 7:54 am 
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Journeyman
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Hey Xenoth, how's things going?

Any updates as to how you're making out with the items?

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PostPosted: Fri Mar 10, 2006 11:55 am 
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Master
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That starting alike pushing on me... peoples are all the same...

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PostPosted: Fri Mar 10, 2006 2:11 pm 
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Not your daddy
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CMS those are sweet! Nice work :D

I also made a rock hammer, and small shovel, but still different from yours. I have not been able to work on the Arch. system in a few days.. been busy, but plan to hit it again here this weekend!

Sorry to anyone thats been left hanging the last few days, Ive not had much chance to be around this last week.

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PostPosted: Fri Mar 10, 2006 9:51 pm 
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Journeyman
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Sorry Xenoth!

I'll stop. I'm just getting excited that something like this is materializing.

Sorry! :(

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PostPosted: Sat Mar 11, 2006 1:53 am 
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Master
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Dev: Thanks for the links. Unfortunately, the downloads there are broken. Problem is, the newest version of Blender is set up to import/export .3ds. But, I get an error everytime I try to import one of the free models I downloaded from the web. I'm thinking maybe they're missing meshes or something. ::shrug:: Ah, well....I managed to make my very first 3D "stick man" today, so I'm well on my way to...umm... making more stick men. ;)

Sharlenwar: Thanks for the compliments. I'm glad you like them. I'm having fun, when I find time, making these skeleton thingies. :)

Dian: No worries. I understand, completely, how r/l just jumps in and take precedence over us wanting to have fun. ;)

Here's my next pic. My daughter showed me how to make it look a little better.

http://www.geocities.com/cdrjonah/BonesAndStone.bmp

And, Sharlenwar, this one is for you... :) (hope this is the extinct sea monster you were talking about)

http://www.geocities.com/cdrjonah/UnknownSC01.bmp

Anyway...gotta go to bed now.

-CMS
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PostPosted: Sat Mar 11, 2006 4:48 am 
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Journeyman
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CMS: Awesome! Thank you!

That is perfect! It is reminiscent of the animation of the Sea Serpent that doesn't seem to work in the EMU's.

Dian & Xenoth: Yeah, I understand how r/l sometimes pulls us away from our hobbies.

All Graphic Artists Working On This:I truly appreciate the collaborative work that is going into this. With all of your permission of course, I will be creating a package for download on my website (Once this is all done of course.) with all of your names in it, so you all get credit for this. Heck, setup some Paypal accounts and maybe even get some donations happening to pay you all for your work.

--------

I personally want to thank all of you for working on this. I feel that this is a great expansion in essence to UO. Without all or your work, this would still just be an idea sitting on a shelf somewhere.

Thank you!

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