It is the German Dragon site. I can't remember the name of the program, but it is something like "UO Art Cutter". I've tried it and it works very well, it's really one of those hidden gems.
When you are editing art files, there is another file you need to consider, tiledata.mul. Tiledata.mul sets flags for the art file so that the client knows what to do with it (tiledata.mul flags tell the client whether the art emits light, whether it is equippable, how tall it is, etc.)
There are a number of utilities that will allow you to edit these files, I use TDV Mulpatcher for most of my UO editing. It patches directly to the art files. You may want to use Senser's Tiledata.mul editor for the tiledata as its one of the better ones, I'm not sure TDV Mulpatcher has all of the tiledata flags correctly identified.
I'm at work right now so I don't have links available but I'm sure you can dig them up with a little searching either here, over at RunUO, or on google.
CMS wrote:
Thanks for the replies, guys.
HR: Is that the German "Dragon" site? And, do you know what the program is called?
Thanks,
CMS
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Edited to add: I have another question, if I may. Which program (if any) will allow you to delete, or replace, artwork in the art.mul files? For example, if I didn't want to ever use the sandstone walls, could I delete them and put something else in that spot? I know there are a lot of programs that will create/modify the verdata and one (I think) that will edit the .mul files. But, will the .mul editor do what I described? Or is it just for patching in new art into empty slots?
Thanks..
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