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 Post subject: Client/server progress.
PostPosted: Mon Jun 19, 2006 11:46 am 
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Grand Master
Grand Master

Joined: Sat Mar 12, 2005 3:29 pm
Posts: 414
Ok, so finishing up the base classes for accessing the data.

So far,the only format change I believe I will make from UO data is to use the width/height in the extra int of the idx files for all image files. So even terrain/art will have this.

The other consideration I am looking at is to put terrain and art into two different files.

Right now, the classes support the native UO format. But the will probably pick up thie change soon.

Talked to Raged about getting a CVS setup.


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 Post subject:
PostPosted: Sat Nov 17, 2007 6:54 pm 
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Young
Young

Joined: Mon Jan 03, 2005 4:03 pm
Posts: 8
I don't mean to be ignorant, but, what is this Client/Server?

Something new for UO?

Will most of the Client stuff be moved Server side? For instance: new skills defined serverside rather than hardcoded in the client. Map sizes, etc...

Basically, all of the stuff we wish we could change without resorting to client patches.


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