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PostPosted: Wed Sep 12, 2007 7:49 pm 
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Journeyman
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Joined: Mon Aug 14, 2006 11:51 am
Posts: 102
I am adding new map tiles with MulPatcher.

I add the 44x44 tile to the "Art(M)" header, 0x7 ID and add ash BMP
I add the 64x64 tile to the "Textures" header, 0x7 ID and matching BMP
to finish I got to "Tiledata (M)" add the name to 0x7... but when I do, the 0x7 to the RIGHT of the new name changes to 0xC2. When I highlight an try to change to 0x7 so it matchs, it jumps right back to 0xC2

I've tried several other tiles, same thing, they all jump to 0xC2, any ideas why?

thanks in advance guys


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 Post subject: FIXED
PostPosted: Fri Sep 14, 2007 7:53 am 
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Journeyman
Journeyman

Joined: Mon Aug 14, 2006 11:51 am
Posts: 102
Disreguard post

I switched to MulEditor and all is good :D


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 Post subject:
PostPosted: Sun Sep 16, 2007 3:46 pm 
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Grand Master
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Joined: Thu Jul 17, 2003 8:54 am
Posts: 971
Was it a bug in Mulpatcher? Just curious.

_________________
-= HellRazor =-
Shattered Sosaria is coming!
http://www.shatteredsosaria.com


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 Post subject: mul bugg
PostPosted: Sun Sep 16, 2007 10:48 pm 
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Journeyman
Journeyman

Joined: Mon Aug 14, 2006 11:51 am
Posts: 102
Well, considering MulEditor did it perfect the first try, I'd have to say its a bugg in MulPatcher. Even now, any tile i try to add with MulPatcher, its autosets the Tiledata.mul info to 0xC2 no matter what the Art(M) data or Texture data is set to.


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 Post subject:
PostPosted: Mon Sep 17, 2007 5:25 am 
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Grand Master
Grand Master

Joined: Thu Jul 17, 2003 8:54 am
Posts: 971
For tiledata stuff I usually use a really old tiledata editor by Senser. Does the trick for me every time, plus I find the labels for the tiledata fields to be a little more accurate.

Hey, I see you are working with terrain tiles. Are there any special tricks to adding new textures? Does there have to be a corresponding static art tile for the texture?

_________________
-= HellRazor =-
Shattered Sosaria is coming!
http://www.shatteredsosaria.com


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 Post subject:
PostPosted: Mon Sep 17, 2007 7:20 am 
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Young
Young

Joined: Fri Jun 22, 2007 8:15 pm
Posts: 10
Location: Australia
Hellrazor,
Thanks for archiving all of punts stuff, it's been a goldmine.
As a matter of interest, can you describe the tiledata tool you use a little more?


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 Post subject: Mul Editor
PostPosted: Mon Sep 17, 2007 7:37 am 
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Journeyman
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Joined: Mon Aug 14, 2006 11:51 am
Posts: 102
I'll let the tool speak for itself

http://www.runuo.com/forums/third-party ... ditor.html

The tools this guy is putting out are pure Gold!!! Get them and enjoy


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