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spine and graves http://www.ryandor.com/forum/viewtopic.php?f=2&t=948 |
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Author: | cefyl [ Wed Sep 24, 2003 2:20 pm ] |
Post subject: | spine and graves |
hi ! i got a problem. As i generate statics with dragonsp, i got spine, grave in my forests, jungles and more. how can i get rid of that ? (perhaps it could be using runuo ?) it seem that, when i unfreeze the items with [unfreeze, i can see a tree instead the grave but it became a grave again as soon i freeze it :/ |
Author: | DeadWorm [ Wed Sep 24, 2003 3:15 pm ] |
Post subject: | |
switch facets i know in b34 it was backwards so if your in trammel go to feluccia or the otherway around as it should be |
Author: | ardsdap [ Wed Sep 24, 2003 5:15 pm ] |
Post subject: | |
To do this, type [set map trammel and target yourself. Also, check out these 2 links for a more "permanent" solution: http://www.runuo.com/forum/viewtopic.ph ... ght=season http://www.runuo.com/discussion/viewtop ... ght=season |
Author: | Guest [ Thu Sep 25, 2003 4:50 am ] |
Post subject: | |
thank you very much ! it seem that the season was set to desolation ! |
Author: | Majere [ Thu Oct 09, 2003 9:26 pm ] |
Post subject: | |
There is no reason to change facets, all you need to do is change the season. Open: \Scripts\Misc\MapDefinitions.cs Code: RegisterMap( 0, 0, 0, 6144, 4096, 4, "Felucca", MapRules.FeluccaRules ); RegisterMap( 1, 1, 0, 6144, 4096, 0, "Trammel", MapRules.TrammelRules ); RegisterMap( 2, 2, 2, 2304, 1600, 1, "Ilshenar", MapRules.TrammelRules ); RegisterMap( 3, 3, 3, 2560, 2048, 1, "Malas", MapRules.TrammelRules ); Change to: Code: RegisterMap( 0, 0, 0, 6144, 4096, 0, "Felucca", MapRules.FeluccaRules );
RegisterMap( 1, 1, 0, 6144, 4096, 0, "Trammel", MapRules.TrammelRules ); RegisterMap( 2, 2, 2, 2304, 1600, 1, "Ilshenar", MapRules.TrammelRules ); RegisterMap( 3, 3, 3, 2560, 2048, 1, "Malas", MapRules.TrammelRules ); Notice the small change in the felucca line, from 4 to 0. that controls the seasons. RegisterMap( <index>, <mapID>, <fileIndex>, <width>, <height>, <season>, <name>, <rules> ); |
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