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spine and graves
http://www.ryandor.com/forum/viewtopic.php?f=2&t=948
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Author:  cefyl [ Wed Sep 24, 2003 2:20 pm ]
Post subject:  spine and graves

hi !

i got a problem. As i generate statics with dragonsp, i got spine, grave in my forests, jungles and more.
how can i get rid of that ?

(perhaps it could be using runuo ?)

it seem that, when i unfreeze the items with [unfreeze, i can see a tree instead the grave but it became a grave again as soon i freeze it :/

Author:  DeadWorm [ Wed Sep 24, 2003 3:15 pm ]
Post subject: 

switch facets i know in b34 it was backwards so if your in trammel go to feluccia or the otherway around as it should be

Author:  ardsdap [ Wed Sep 24, 2003 5:15 pm ]
Post subject: 

To do this, type [set map trammel and target yourself.

Also, check out these 2 links for a more "permanent" solution:

http://www.runuo.com/forum/viewtopic.ph ... ght=season

http://www.runuo.com/discussion/viewtop ... ght=season

Author:  Guest [ Thu Sep 25, 2003 4:50 am ]
Post subject: 

thank you very much ! it seem that the season was set to desolation !

Author:  Majere [ Thu Oct 09, 2003 9:26 pm ]
Post subject: 

There is no reason to change facets, all you need to do is change the season. :)

Open:
\Scripts\Misc\MapDefinitions.cs

Code:
         RegisterMap( 0, 0, 0, 6144, 4096, 4, "Felucca",  MapRules.FeluccaRules );
         RegisterMap( 1, 1, 0, 6144, 4096, 0, "Trammel",  MapRules.TrammelRules );
         RegisterMap( 2, 2, 2, 2304, 1600, 1, "Ilshenar", MapRules.TrammelRules );
         RegisterMap( 3, 3, 3, 2560, 2048, 1, "Malas",    MapRules.TrammelRules );


Change to:

Code:
         RegisterMap( 0, 0, 0, 6144, 4096, 0, "Felucca",  MapRules.FeluccaRules );
         RegisterMap( 1, 1, 0, 6144, 4096, 0, "Trammel",  MapRules.TrammelRules );
         RegisterMap( 2, 2, 2, 2304, 1600, 1, "Ilshenar", MapRules.TrammelRules );
         RegisterMap( 3, 3, 3, 2560, 2048, 1, "Malas",    MapRules.TrammelRules );


Notice the small change in the felucca line, from 4 to 0. that controls the seasons.

RegisterMap( <index>, <mapID>, <fileIndex>, <width>, <height>, <season>, <name>, <rules> );

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