There are several option you have:
The first and possibly the most difficult is to melt the areas you are going to build your towns in. You can then use the resulting wsc files to build the towns in. You can delete just the trees that are in the way, and save those that are good. Then, when finished, freeze these files back in and they'll blend in nicely.
The second way is to edit the scripts that general the trees and such. These are text files in the /scripts/items directory under Dragon. They are well commented and are easy to change, but getting the numbers and percentages good is time consuming since you have to re-run Dragon and DragonSP every time you change them to see the results. As you've discovered, running Dragon is time consuming to say the least.
The third option, and I think the best, is to plan ahead. When you are drawing the bmp for the map, take into consideration where you want the towns. Make sure that where ever you want a town, you use grass in that area. Then when you run DragonSP, do not select "grass.scp" from the left side list. This will prevent any static items in grass from placing. Then, in game, you can build your towns and landmarks without having any statics in your way. The downside (if you can call it that) is if you do want any trees, flowers, etc in those areas, then you'll have to place them manually (or with an in game tool)
I might also suggest this:
There are additional tools that are very good with aspects of worldbuilding. These include Xuri's WorldBuilder, for placing just about anything you need in the world (static and dynamic) WorldForge and MulTool, used for freezing and melting statics, and UOCopy, for moving sections of the map and statics around. The only thing is that these programs natively support wsc files which happen to be the save world format of UOXC and UOX 7.0x series servers. Since I do not know how good or advanced POL worldbuilding tools are, you might consider use UOXC or UOX 70 to build the world. Then when you've gotten everything you want in the map and statics, then switch back to POL for the dynamic items, scripts, and ,of course, running the game. Just an idea to possibly make it easier.
Let me know how you fare in your worldbuilding.
-Ryandor
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