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Question regarding UO ML and custom map (not map size prob)
http://www.ryandor.com/forum/viewtopic.php?f=2&t=3309
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Author:  Basara [ Sun Sep 23, 2007 2:36 pm ]
Post subject:  Question regarding UO ML and custom map (not map size prob)

Hi all,

We have created a new map using a .bmp and MapGenerator2 which all works ok, map0, staidx0 and statics0 muls are created, however there are statics on the map which we have not created.
When viewing the map through InsideUO we can see the locations can be hidden by unselecting the "Draw Patched" option.
Obviously these items interfere with our custom map but I have no idea how to get rid of them.
I can only assume as they are referred to as "patched" they were added to a different mul file than map0/statics0/staidx0.
Has anyone else come across this?

Thanks for any information
Basara

Author:  RoseThorn [ Sun Sep 23, 2007 6:01 pm ]
Post subject: 

They are mapdiff/stadiff files found in the UO folder. Your emulator should be able to turn them on/off from being read by the client, if not just delete them from your UO folder (and your player's folders as wel).

Author:  Basara [ Tue Sep 25, 2007 2:21 am ]
Post subject: 

That did it, thanks :)

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