Scribe wrote:
Okay. I have a couple of questions because I haven't done this in years.
First is, we would like Felucca to be our only used facet. How do I get the trees from Trammel (because they're the nice looking ones) and whatnot to appear on the map?
It depends on the server emulator you are using. If its RunUO, you can change this in mapdefinitions.cs.
Quote:
Second is, I am having standard cave floor come up as grey flagstone. Not sure what's causing it.
Is this a custom map? If so, what did you use to create it? If its a custom map, there may be something not configured correctly (i.e. the color you think is a cave floor is set up to produce grey flagstone tiles.
Quote:
And third, I am having real problems with static bits from old maps still showing up on the map. I've run Dragonsp. I've gotten rid of the dif files and tried using the Tile matrix Patch script and I still have a few things showing up, as well as a small set of dungeons in the corner of the map.
Two possibilities I can think of.
1. Your client is still using the diff files. I know you said you got rid of them but check and double check. Remember the UO path is set in the system registry and the client will read from that path no matter where you run it from.
2. Those bits and pieces were somehow accidentally frozen to your map.
The fact that you can SEE those bits and pieces tells me its a client side issue.
_________________
-= HellRazor =-
Shattered Sosaria is coming!
http://www.shatteredsosaria.com