Hellas....
After searching the forum for 4 hours i'm quite sure that noone asked this before
I've got a problem with the unevenness of the converted map0.mul.
I need a few areas fully flattened, and tried to do this with Worldforge. The result was that I had a lot of rectangles with grass (e.g.) on it, but it destroyed the coastline, rivers and so on.. everything inbetween, to say so.
Most of the areas I need flattened have a coast in between, or a river, so i can't use World forge. There isn't a function to just change the altitude of an area, is there?
So I tried to edit the unevenly.txt file by adding the regions I want to have flat (un-bumpy ^^), but I got an error:
"Division by zero"
Perhaps this is because I tried to keep the amount of numbers per coordinate at 4 (0451 e.g.), but it also doesn't work if I leave the 0 out.
So now... does anyone has an igniting idea how I can flatten some areas without messing up the ground, or how to edit the Unevenly.txt correctly?
I won't do this manually, because its something about 15 areas (big areas), and I would loose oversight before done with the first one.