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Trees with map generator
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Author:  blackdevil [ Sun Sep 24, 2006 11:38 pm ]
Post subject:  Trees with map generator

I want to put trees in without putting in the moss tiles/broken logs/etc. I went into data/artdefinition, opened up forest.xml, and removed eveything but the tree i wanted. I used the forest brush, and it didn't work. Can someone help me out.

Thanks a bunch,
-BD

Author:  blackdevil [ Thu Sep 28, 2006 4:02 pm ]
Post subject: 

Anyone?

Author:  blackdevil [ Sun Oct 01, 2006 11:34 pm ]
Post subject: 

:(

Author:  joeyhathorne [ Thu Jan 18, 2007 4:51 pm ]
Post subject: 

Hey Bro, I don't have an answer to your question but i was wondering if u can even see forrests in your world? i have tryed 3 different forrests and when i compile the worlds..the trees don't show up :( alot of forrest problems in WM

Author:  punt [ Fri Jan 19, 2007 5:48 pm ]
Post subject: 

For forests, please check the following:

1. the terrain.xml you will see for the entries dealing with forest, a tag to a file name (no extension). Ensure that file exists in the data directory.

2. For the specified file, open it and ensure tileid's are valid.

Author:  blackdevil [ Mon Jan 22, 2007 4:18 pm ]
Post subject: 

Wow this is an old post. Anyway thanks for trying to help. But all of you are wrong. The problem was i did not have random art selected.

Author:  Dev Viperrious [ Mon Jan 22, 2007 6:47 pm ]
Post subject: 

No one was wrong, they just misunderstood what you were asking.

You don't have to remove the other items from the scripts, just set their weight to "0" and they will not appear or you can comment out the lines in the scripts so you can easily add them in later.

Dev

Author:  blackdevil [ Tue Jan 23, 2007 4:15 am ]
Post subject: 

Dev Viperrious wrote:
No one was wrong, they just misunderstood what you were asking.

You don't have to remove the other items from the scripts, just set their weight to "0" and they will not appear or you can comment out the lines in the scripts so you can easily add them in later.

Dev


Yup thanks. Its been a couple month since this post. But i have all forests working, and i've already figured out the weight thing. And i've drawn stuff with ps, patched my verdata, and put them into my forests. If i'm coming off as rude, i'm sorry. I'm thankful to have you guys helping, but i was just dissapointed people try helping 5 months later. Anyway heres some stuff i've been working on, with my forest in the background. All on my custom map. FYI, this is a sphere shard, our verdata doesn't come with the snowmen, and the wreths. And the snowball is custom made, with custom explosion animation.

Image

Author:  Dev Viperrious [ Tue Jan 23, 2007 9:08 pm ]
Post subject: 

Don't worry about it, we all have our days :wink:

Sorry I missed your post some how and did not notice the dates when I posted my reply. I use Firefox so perhaps the cookies got cleared or something.

You did good work on your graphics and the picture is nice. I like the smoke coming from the chimney.

Dev

Author:  blackdevil [ Wed Jan 24, 2007 12:27 am ]
Post subject: 

Dev Viperrious wrote:
Don't worry about it, we all have our days :wink:

Sorry I missed your post some how and did not notice the dates when I posted my reply. I use Firefox so perhaps the cookies got cleared or something.

You did good work on your graphics and the picture is nice. I like the smoke coming from the chimney.

Dev

Haha, thanks. Its an animation i made, which is part of the verdata. I'm going to script it to be apart of the chimneys.

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