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how to add??
http://www.ryandor.com/forum/viewtopic.php?f=2&t=2928
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Author:  Kaupo [ Fri Jun 16, 2006 2:53 pm ]
Post subject:  how to add??

well im wondering how to make susch as items using dragonsp like costlines what are statics , but placed as a static items .Ok if dont get it clear then what i want is

Dragon puts from tiledata water titles and then it from other files puts the correct titles when it merges with the sands or rock?
Can someone explain me how?

thanx

Author:  Dev Viperrious [ Fri Jun 16, 2006 6:14 pm ]
Post subject: 

I think what you mean is the "Transition" tiles if I understand correctly.

Anything is possible to those willing to spend the time to do the work. Again, Stormcrow would be the one to explain this in greater detail but it would require editing all of the transition files used by Dragon or which ever program your using.

The format for Dragon is pretty self explanitory and has short definitions at the top of each script. If you follow the examples of what it already scripted you will get the general idea of how you need to add your new transitions to the scripts.

Its hard to tell since we are not exactly sure what your trying to add.

Dev

Author:  Kaupo [ Sat Jun 17, 2006 1:49 am ]
Post subject: 

oh ok ,i now get it well the what i mean is make other roof and such as titles and so they merges with sand lava etc

Author:  Dev Viperrious [ Sat Jun 17, 2006 9:36 am ]
Post subject: 

Ah Building tiles merging with map tiles?

Those would work best by placing them by hand onto the map during the deco phase. You could place the base land tiles then deco the modified ones on top and it would appear to be seamless.

Dev

Author:  Kaupo [ Tue Jun 20, 2006 7:07 am ]
Post subject: 

no, not like that 8) , i mean it like I make new Grass , and to merge it with already existing for example Lava, but i have figured it out how to do it

Author:  CMS [ Tue Jun 20, 2006 8:38 am ]
Post subject: 

I believe what he's asking is this:

If he's created a "new grass", say, purple (just an example) and wants to transition it to already existing tiles via Dragon SP.

Is that right, Kaupo?

-Goldrush
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Author:  Kaupo [ Tue Jun 20, 2006 12:52 pm ]
Post subject: 

YEA, The problem is im Latvian :cry:

Author:  Dev Viperrious [ Tue Jun 20, 2006 5:47 pm ]
Post subject: 

Nothing wrong with Latvians :wink:

Just takes a little time for some of us to figure out what your trying to say, which makes it all the more interesting.

Dev

Author:  CMS [ Wed Jun 21, 2006 8:29 am ]
Post subject: 

Dev is right. We're all multi-lingual around here, eventually. Hehe

Anyway, you'd need to draw (color) the transition tiles, yourself, and patch both the new tile you created and the new transition tile, into the art.mul (?) <---is that the right one for terrain tiles, Dev?

Then you'd have to add a line to one or two of the dragon .txt files so that the program knows this new tile exists and where to place it.

Unfortunately, off the top of my head, I don't know which files you need to change. :(

Hopefully, someone will step in here who actually knows the answer. :nod:

-Goldrush
*******

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