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 Post subject: how to add??
PostPosted: Fri Jun 16, 2006 2:53 pm 
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Apprentice
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Joined: Sat Mar 18, 2006 5:20 am
Posts: 26
well im wondering how to make susch as items using dragonsp like costlines what are statics , but placed as a static items .Ok if dont get it clear then what i want is

Dragon puts from tiledata water titles and then it from other files puts the correct titles when it merges with the sands or rock?
Can someone explain me how?

thanx


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 Post subject:
PostPosted: Fri Jun 16, 2006 6:14 pm 
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Posting Whore
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Joined: Fri Aug 29, 2003 6:21 pm
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Location: Colorado Springs, Co.
I think what you mean is the "Transition" tiles if I understand correctly.

Anything is possible to those willing to spend the time to do the work. Again, Stormcrow would be the one to explain this in greater detail but it would require editing all of the transition files used by Dragon or which ever program your using.

The format for Dragon is pretty self explanitory and has short definitions at the top of each script. If you follow the examples of what it already scripted you will get the general idea of how you need to add your new transitions to the scripts.

Its hard to tell since we are not exactly sure what your trying to add.

Dev

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"So...if crazy people don't know their crazy...does that mean your only sane if your know your crazy?"


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 Post subject:
PostPosted: Sat Jun 17, 2006 1:49 am 
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Apprentice
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oh ok ,i now get it well the what i mean is make other roof and such as titles and so they merges with sand lava etc


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 Post subject:
PostPosted: Sat Jun 17, 2006 9:36 am 
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Posting Whore
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Joined: Fri Aug 29, 2003 6:21 pm
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Location: Colorado Springs, Co.
Ah Building tiles merging with map tiles?

Those would work best by placing them by hand onto the map during the deco phase. You could place the base land tiles then deco the modified ones on top and it would appear to be seamless.

Dev

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"So...if crazy people don't know their crazy...does that mean your only sane if your know your crazy?"


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 Post subject:
PostPosted: Tue Jun 20, 2006 7:07 am 
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Apprentice
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Joined: Sat Mar 18, 2006 5:20 am
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no, not like that 8) , i mean it like I make new Grass , and to merge it with already existing for example Lava, but i have figured it out how to do it


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 Post subject:
PostPosted: Tue Jun 20, 2006 8:38 am 
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Master
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I believe what he's asking is this:

If he's created a "new grass", say, purple (just an example) and wants to transition it to already existing tiles via Dragon SP.

Is that right, Kaupo?

-Goldrush
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 Post subject:
PostPosted: Tue Jun 20, 2006 12:52 pm 
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Apprentice
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YEA, The problem is im Latvian :cry:


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 Post subject:
PostPosted: Tue Jun 20, 2006 5:47 pm 
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Posting Whore
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Nothing wrong with Latvians :wink:

Just takes a little time for some of us to figure out what your trying to say, which makes it all the more interesting.

Dev

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 Post subject:
PostPosted: Wed Jun 21, 2006 8:29 am 
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Master
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Joined: Mon Jan 20, 2003 7:55 pm
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Dev is right. We're all multi-lingual around here, eventually. Hehe

Anyway, you'd need to draw (color) the transition tiles, yourself, and patch both the new tile you created and the new transition tile, into the art.mul (?) <---is that the right one for terrain tiles, Dev?

Then you'd have to add a line to one or two of the dragon .txt files so that the program knows this new tile exists and where to place it.

Unfortunately, off the top of my head, I don't know which files you need to change. :(

Hopefully, someone will step in here who actually knows the answer. :nod:

-Goldrush
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