Yeah, I ran into a problem which is severely limiting my map making capabilities as it's preventing me from logging in on my own map as i update it, thusly making it impossible to check for mistakes as I go along.
Not sure what could be causing it, but i run the Map0.mul, Staidx0.mul, Statics0.mul through Dragon and DragonSP, put the new files into my Ultima Online Directory, get RunUO going and BOOM it crashes giving a bunch of errors like this..
Quote:
Exception:
System.UnauthorizedAccessException: Access to the path "C:\Program Files\Ultima Online\map0.mul" is denied.
at System.IO.__Error.WinIOError(Int32 errorCode, String str)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean useAsync, String msgPath, Boolean bFromProxy)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
at Server.TileMatrix..ctor(Map owner, Int32 fileIndex, Int32 mapID, Int32 width, Int32 height)
at Server.Map.get_Tiles()
at Server.Core.Main(String[] args)
Also it does let me move or delete the 3 files I ran through Dragon/DragonSP from my UO Directory, it says 'access denied, make sure the file isn't write-protected or in use, blah blah blah' (And yes, i made sure no other program was using the files, restarted my comp, etc, etc.)
Now, just to double check i sent my .bmp to a friend of mine who also uses Dragon Mod 9, downloaded from this site, same as mine.. But when he runs it through Dragon/DragonSP and creates the new Map Files, he can log in on it just fine.. And I never used to have this problem either, but it's started after I took a bit of a break from map building, now when i'm trying to get back into it I can't, due to this highly annoying problem..
Any ideas?