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 Post subject: "Brown weird" z -15
PostPosted: Sat May 27, 2006 9:29 am 
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Young
Young

Joined: Fri May 26, 2006 2:20 am
Posts: 6
Location: Oktoberfestland
Hello,

I'm working on my first map, using Photoshop 7.0 and Dragon mod 11. Now i've got the problem, that I need for a coast i.e. grass ( z=0 ), "brown weird" ( z=-15 ) and water ( z=-5) and I just can't find these funny brown tiles on my colortable. Do I have to place them after compiling into a .mul with Worldforge, or is my colortable incomplete or something like this?

Greetings,
T?rn

P.S. please excuse my strange english, I'm not a native speaker ( not native english, at least ;-) )


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 Post subject:
PostPosted: Sat May 27, 2006 11:06 am 
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Journeyman
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Joined: Fri Sep 30, 2005 12:26 pm
Posts: 75
if you really want the brown funny tiles you can add them through world forge but they'll still spawn the coast above it


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 Post subject:
PostPosted: Sat May 27, 2006 12:31 pm 
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Young
Young

Joined: Fri May 26, 2006 2:20 am
Posts: 6
Location: Oktoberfestland
So they come automatically? Would be fine, less work for me :D


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 Post subject:
PostPosted: Sat May 27, 2006 12:59 pm 
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Grand Master
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Joined: Thu Jul 17, 2003 8:54 am
Posts: 971
T?rn wrote:
So they come automatically? Would be fine, less work for me :D


Dragon will make the brown around the coasts automatically and then cover them with water tiles when you run the statics generator.

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 Post subject:
PostPosted: Sat May 27, 2006 1:07 pm 
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Young
Young

Joined: Fri May 26, 2006 2:20 am
Posts: 6
Location: Oktoberfestland
Great! Thanks for the information :D


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 Post subject:
PostPosted: Sun May 28, 2006 4:15 am 
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Young
Young

Joined: Fri May 26, 2006 2:20 am
Posts: 6
Location: Oktoberfestland
Hmm....it didn't work. No funny brown tiles, just grass to water in a ugly way :oops:


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 Post subject:
PostPosted: Sun May 28, 2006 1:07 pm 
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Young
Young

Joined: Thu May 25, 2006 11:12 am
Posts: 9
It works when translating anything to "Water" tiles, not "Ocean" ones...Weird :?


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 Post subject:
PostPosted: Tue May 30, 2006 1:54 pm 
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Young
Young

Joined: Fri May 26, 2006 2:20 am
Posts: 6
Location: Oktoberfestland
So I'll have to place some water between my oceans an the coast? Sounds funny, but mapping should be funny, right? :-)


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 Post subject:
PostPosted: Fri Jun 02, 2006 12:37 am 
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Grand Master
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Joined: Thu Jul 17, 2003 8:54 am
Posts: 971
I'm not an expert on the Dragon transitions, but usually you use shallow water around the land masses. Try that and see if it creates the transitions correctly.

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Shattered Sosaria is coming!
http://www.shatteredsosaria.com


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