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 Post subject: Mod 11, Question.
PostPosted: Thu May 25, 2006 1:07 pm 
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Apprentice
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Here is a question. what the hell is Grassbump?? under Gimps mod 11.. is it the grass thats raised. and surrounded in dirt you know what i meen you cant walk up it,. its like a transition. they have em all around south trinsic. and when i convert to a map i want to eliminate trees from the grass areas and i want to eliminate all but flowers and rocks from sand. i dont want cactuses i only have a small desert and i can populate it myself. i have way more beach and i would hate to walk along the beach in my map and see those hugh ass cactuses everywhere.


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PostPosted: Thu May 25, 2006 1:13 pm 
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Master
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That's a lot of questions, actually...

Grassbump is exactly what you described, but I forget if it's the "top" or the "bottom" of the bump. I think it's the top, but you'd need to double-check me on that.

As for changing the random statics that are placed, look in the /scripts/items/ folder and you'll see lots of .txt files. Open the ones you want to modify (grass.txt and desert.txt, I guess) and comment out any items you don't want added.


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PostPosted: Thu May 25, 2006 1:17 pm 
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Apprentice
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ok the bump has to be the top because it has 10 20 and 30 altitudes for the grass bump... so that answers that. but does dragon use the modern transitions or will i load up ultima in 3D and see that all the tiles are lava,. because thats the issue for me,.


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 Post subject:
PostPosted: Thu May 25, 2006 1:26 pm 
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Master
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Err... don't know right offhand. You could check the grassbump transitions in the statics folder vs. tileIDs from something like InsideUO?


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 Post subject: thats cool
PostPosted: Thu May 25, 2006 2:41 pm 
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ill just make the map if it works good if not,. ill be in no worse position i was before i made the map


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 Post subject:
PostPosted: Thu May 25, 2006 7:53 pm 
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Slayer of Fools
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Gimps mod 11?!?

Anyway, there is a tutorial under the tutorials forum.
Grassbump is the top and the bottom, it only transitions to grassbump to make embankments.

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