Greetings!
Well, I'm working now on an entire shard to reenact an AD&D campaign we had a time ago with some friends of mine and...Myself! So I choosed UOX3 (You're the man, Xuri
) as the server and decided to NOT use the pre-made Britannia map, and craft a whole new one from scratch. Worldforge, obviusly, wasn't the tool to start doing that, and after searching a couple of hours on this website, I realized that Dragon was the master smith's hammer, that would accomplish my hard task as a worldbuilder.
Here's where the ordeal starts, and where help is required:
When I took Worldforge at first to CLEAN the map0.mul and the statics, the map file was already -readable- and recognizable by the server, and I would have been playing on an endless green meadow for ages, until I found the Dragon. I made a pretty neat map using Adobe Photoshop 7.0 (I hope that doesn't matter) following each instruction step-by-step, and finished it by half, workwise, the lasting half is basically the dungeon basis, that can be made during the up-server time, and counting with all the player's opinion. Right, after that, I used -Dragonmod11- to convert the BMP to a UO readable .mul, overwriting the existing Britannia at both server and client sides (Both are inside my HD) and...NOW THE SERVER DOESN'T RECOGNIZE THE MAP AS A VALID "map0.mul"!
Is there anything that you can do to help me?
Any info missing to handle the trouble properly?
Please, keep me posted
GM Pandaros
From "Amanecer Blanco" UO shard