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Thoughts for map generation
http://www.ryandor.com/forum/viewtopic.php?f=2&t=2867
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Author:  punt1959 [ Sat May 20, 2006 10:20 am ]
Post subject:  Thoughts for map generation

Currently map Generator uses data as described below:

Transition

A hashkey identifies if valid or not. This hashkey has a current tile offset, which tells the program which tile in the hashkey is the current tile. It is used to determine which hash to use (relative to the current tile).

Now, on the transition, one has two additional attributes, that explain what tile to use as an altitude base, when placing a terrain and art tile. This is currently down on the transition level.

In the future, would it be helpful, if one moved it on the tile level, and allowed one to have more then a single art tile associated with a transition?

Author:  Stormcrow [ Sat May 20, 2006 10:40 am ]
Post subject: 

There are a few places it would be useful. Namely for special things like waterfalls or...oh I dunno, I can't think of anything else really (really anything it is useful for I would still rather do by hand) but I'm sure there are people who would find a use for it.

Author:  punt1959 [ Sat May 20, 2006 10:44 am ]
Post subject: 

So at the moment, not worth converting then.

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