punt1959 wrote:
Now that we have the terrain tile swapping for the 3d client resolved (or at least, Ithink so, since no feedback on the program), it started me thinking on a few things.
Would the ability to replace all of a tile, with another be useful in general (say for art tiles as well?)?
What about attributes (say, only between these x,ys), or with this hue (and change to this hue)?
If so, what exactly would one consider option wise makes sense?
Absolutely.
As a thought, one thing I've always wanted to do was to be able to have a winter season. You can achieve this partially through packets (the same way the burned-out Felucca effect is achieved), but OSI never completed all the transitions for winter, so the end result looks really sloppy.
Having said all that, any tools that allow swapping and moving tiles and tile hues are VERY useful, those are chores that are very difficult to do manually.
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