Caldorean wrote:
No. I have UO installed twice. Once on c drive and again on G. I use C: for my client and G: for my editing. Besides that I am connected through UOGateway using a patch anyways so it shouldn't be using them client side. I can open WF just fine and my statics boxes are green pointing to G:. when I goto edit map I get the I/O error 32 but both those boxes are green as well. If I move the map0.mul out of the folder it will open just fine buth the map box is red. Once I key in the location again it say it cannot find the file though the box turns green again. About 10 seconds later the I.O error pops up again... I hope I am being descriptive enough as I have tried everything I can think of including reinstalling Worldforge
You do realize that unless you change the registry entries for UO that the client will always read the MUL files from the last directory you installed UO to? No matter where the client is located, it will always read from the path in the registry.
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