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PostPosted: Sun May 07, 2006 6:24 am 
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Grand Master
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Is it possible to change the base Z plane that dragon uses to render its maps?

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PostPosted: Sun May 07, 2006 7:56 am 
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Not your daddy
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Base Z Plane, in Dragon? it must be too damn early for me.. cause I seriously dont know what you really mean there. off top of my head, all Z levels are set in the MapTrans file.

Sounds like you mean as if there was no specified Z level, it would default to a base Z. But I cant think of any way you could not have a color specified on the image :?

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PostPosted: Sun May 07, 2006 9:11 am 
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Grand Master
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I have maps made for zplane 0 that I want to have moved to a negative zplane. I'm hoping I can do it without having to completely redo the pallette.

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PostPosted: Sun May 07, 2006 10:11 am 
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Journeyman
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Maybe just wait for Map Generator 2, should be coming out soon.


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PostPosted: Sun May 07, 2006 1:33 pm 
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Slayer of Fools
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All you have to do is edit the maptrans.txt to reflect the new altitudes you want. So whereas I chose 0 for the base delta and you want say -80, then you go in and change 0 to -80 and then go on along the line for each terrain entry. No need to change the palette. Sure the labeling will be off, but if you keep the same 2 Z steps (5Z for mountain) then you just have to think of them as base delta + stated altitude on swatches.

For mapgenerator 2 the process is a little different but you can accomplish the same thing. Because I still consider 0 to be the base delta (although I have current tables going as low as -32). Don't like it you can change it.

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